these two things should be added to civ3.
IF your civilization is struggling, and another civilization is thriving that lives near by, your people should be able emigrate to your neighboring civ. and likewise for other civs, their people should also be able to immigrate to your lands.
iF immigrants want to live on your land, you can either refuse, and turn them down (doing this would damage your reputation), or you could accept them.
When you rule with a military dictatorship, you could not let your people leave, naturally by placing patrol guards. and if any one of your citizens try to escape, they get shot.
but of course there would a percentage of chance that they could escape your patrols, say with a small patrols, they have a 40% chance of escape. with medium size patrols, they have a 30% chance. when you place heavy patrols everywhere, they have a 20% chance.
If immigrants arrive from another civ that has tech that you dont have, (depending on how far ahead in technology then you) then there is a 10% chance that those immigrants will bring that tech to you. the percentage of this would depend on what you are researching for the moment, here is an example:
you are researching automoble, and immigrants arrive from a civilization that have mobile warfare, you have a better chance of recieving that tech (meaning mobile warfare) then you would if you were researching railroad, because your scientists are closer to descovering that technology.
also, if immigrants arrive from a civ that is extrememly rich, then you have a 20-50% chance of getting gold of you recieve those immigrants. example:
some immigrants arrive from a civ that has 30,000 gold. if you accept those immigrants you have a 60% chance of getting 300 gold or less. if that civ had 20,000 gold, then you would have a 40% chance of getting 200 gold or less. etc. etc.
IF your civilization is struggling, and another civilization is thriving that lives near by, your people should be able emigrate to your neighboring civ. and likewise for other civs, their people should also be able to immigrate to your lands.
iF immigrants want to live on your land, you can either refuse, and turn them down (doing this would damage your reputation), or you could accept them.
When you rule with a military dictatorship, you could not let your people leave, naturally by placing patrol guards. and if any one of your citizens try to escape, they get shot.
but of course there would a percentage of chance that they could escape your patrols, say with a small patrols, they have a 40% chance of escape. with medium size patrols, they have a 30% chance. when you place heavy patrols everywhere, they have a 20% chance.
If immigrants arrive from another civ that has tech that you dont have, (depending on how far ahead in technology then you) then there is a 10% chance that those immigrants will bring that tech to you. the percentage of this would depend on what you are researching for the moment, here is an example:
you are researching automoble, and immigrants arrive from a civilization that have mobile warfare, you have a better chance of recieving that tech (meaning mobile warfare) then you would if you were researching railroad, because your scientists are closer to descovering that technology.
also, if immigrants arrive from a civ that is extrememly rich, then you have a 20-50% chance of getting gold of you recieve those immigrants. example:
some immigrants arrive from a civ that has 30,000 gold. if you accept those immigrants you have a 60% chance of getting 300 gold or less. if that civ had 20,000 gold, then you would have a 40% chance of getting 200 gold or less. etc. etc.
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