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Scout Function: Patrol

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  • Scout Function: Patrol

    I wish I could automate scouts to patrol my land, and look for enemy troops. It's easy to miss them on a crowded map or a sprawling territory. Sometimes I don't even know about tresspassers until the "So-n-so has attacked you!" message.

    It would make scouts a little more useful, too. Once my landmass is explored, I usually disband my scouts for their shield value, since they can't defend.

  • #2
    I keep them around sometimes as bait and pillagers.
    I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
    Supercitzen Pekka

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    • #3
      Good idea. That will lead to a new function called "Random Movement" or something like that.
      Yours,

      LionQ.

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      • #4
        Anybody remember the old computer game, "Empire"? I played it on my Amiga, so it must date from the mid-to-late-80s. Anyway, in Empire fighter planes (mov: 10)had to end their turn in a city, just like in Civ; but they could be set to partol, which meant they would fly 5 squares out and then back, automatically, until the order was cancelled or they encountered an enemy unit. This meant you could have a large airforce that was being useful while not being micromanaged. I loved that function! Civ3 could really use it for scouts, fighters, and especially submarines and destroyers. Great idea!
        "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

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        • #5
          There used to be a Patrol ability in SMAC. I'm not sure why they got rid of it for Civ III, it would have been nice to have.

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          • #6
            Rufus, I don;t know if you are aware, but Empire was designed by Sid Meier! That's why I've always been so confused that those great Empire functions (esp. patrol with waypoints) haven't been implemented in the Civ series.
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

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            • #7
              Originally posted by Rufus T. Firefly
              Anybody remember the old computer game, "Empire"? I played it on my Amiga, so it must date from the mid-to-late-80s. Anyway, in Empire fighter planes (mov: 10)had to end their turn in a city, just like in Civ; but they could be set to partol, which meant they would fly 5 squares out and then back, automatically, until the order was cancelled or they encountered an enemy unit. This meant you could have a large airforce that was being useful while not being micromanaged. I loved that function! Civ3 could really use it for scouts, fighters, and especially submarines and destroyers. Great idea!
              Well, why isn't that function in Sid Meier's Civilization III???
              Yours,

              LionQ.

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