Announcement

Collapse
No announcement yet.

First batch of "Ask the Civ Team" answers posted..

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • First batch of "Ask the Civ Team" answers posted..

    You can access them via the following URL:
    http://www.firaxis.com/civ3/asktheteam_011901.cfm


    Thanks to everyone who sent in a question... we were literally deluged with them, and we could only answer a few, but we'll try to answer more as we get the time.


    Enjoy!

    Dan
    Firaxis Games, Inc.
    Dan Magaha
    Firaxis Games, Inc.
    --------------------------

  • #2
    Thanks, Dan.
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

    Comment


    • #3
      Yoohooo!!!

      Now that really seems to me like we're going to have a great, great game!

      I guess we are gonna have to open four new threads...
      "An intellectual is a man who doesn't know how to park a bike"
      - Spiro T. Agnew

      Comment


      • #4
        quote:

        we're committed to the scenario/mod community, and we realize that the ability to create diverse, interesting scenarios is one of the major reasons for Civilization II's enduring popularity.


        (...excuse me while I jump up and down excitedly...)
        Since, IMHO, this is the single greatest reason to play Civ3 (and will eventually be the ONLY reason to keep playing Civ3); this is the single greatest statement that Firaxis had and could have stated.

        Many, if not all, of the ideas and changes folks here have posted are best implemented in a scenario, thus keeping the main game generic and open-ended. Alot of you do not realize how important the scenarios have been to the continued viability of Civ2. The same will be true with Civ3. Over the next several months, if you don't see the features you wanted in Civ3, be patient, you will see them in a scenario somewhere.

        Comment


        • #5
          Ooooooh.

          So that's where we can ask questions from the programming team!

          I think I'll pester them for a few weeks...
          "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

          Comment


          • #6
            Yabadabidydooooooh!!you can create your own units pics yabadydabadydooohhh!! oh joy of watching your soldiers marching into battle and if there can be enough units you can create a scenario with individual units like you could could have big strong fred and fast nimble john and so on as many as you want as well as your huge howitzers with the extra rocket launchers for just £19.99 attached ooh nostalgia.
            Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

            Comment


            • #7
              This is great!

              *Jumping up and down while smiling stupidly*

              Not that I wasn't expecting customization, but it's great to get it confirmed. I also loved the things about nationality and culture.
              We are the apt, you will be packaged.

              Comment


              • #8
                Cool! The most exciting news is (a) The possibility of a public beta test and (b) static units as an optionfor scenario makers. Both are imensely welcomed.

                Comment


                • #9
                  Was anyone else disappointed to see that they completely sidestepped the question about diplomacy in multiplayer games?

                  Comment


                  • #10
                    Doesn't it bother anyone they didn't answer any questions about disturbing issues such as the nature and use of unique civs?

                    I know I sent them a question regarding this issue, and I'm sure I'm not the only one, yet they ignored it.

                    Don't you like questions that aren't easily turned into promotion material in the answers without divulgin any real information, Firaxis?

                    *disappointed*

                    Comment


                    • #11
                      quote:

                      Originally posted by Sirotnikov on 01-20-2001 01:53 PM
                      Doesn't it bother anyone they didn't answer any questions about disturbing issues such as the nature and use of unique civs?

                      I know I sent them a question regarding this issue, and I'm sure I'm not the only one, yet they ignored it.

                      Don't you like questions that aren't easily turned into promotion material in the answers without divulgin any real information, Firaxis?

                      *disappointed*


                      I'm sorry you feel that way, but we recieved literally *hundreds* of questions. Some of the things we were asked are things we are ready and able to talk about, other things we just aren't able to discuss right now.

                      I did my best to sort the letters and we tried to address the most prevalent questions. In this case most of the concerns we were seeing related back to the first game update being about combat. Many of the letters we got specifically asked about diplomacy and culture being more important parts of the game, so we addressed those issues. In short, we tried to address the issues that we felt the majority of you were concerned with.

                      It's also worth mentioning that a single person is responsible for going through these letters and trying to make sense of them and then trying to get some answers. That person is me =) To make my life easier, I'd recommend that you keep your email short, succinct, and specific. Pick one topic and stick to it, and put the topic your question is about in the subject line, it helps when I have to sort through them to know what the general subject area of the question is.

                      For the most part, the people who sent us letters kept their questions did this. Other folks sent in 5-page questionnaires (some emails I saw contained as many as 15 different questions). And I can't tell you how many e-mails had a subject of simply "civ3 question".

                      I'm not saying you need to do these things, but it sure does make my life easier, and I thank you in advance for any help in that respect =)

                      And as for the concerns about unique civilizations, I wouldn't worry about that too much. I'm sure we will have much more to say about that when the time is right.


                      Dan
                      Firaxis Games, Inc.

                      Dan Magaha
                      Firaxis Games, Inc.
                      --------------------------

                      Comment


                      • #12
                        Thanks for the post Dan and for doing such a good job of getting useful questions answered.

                        I mean come on guys, they are only going to answer four every week or so in such a fashion that it keeps us visiting and our attention focused.

                        Personally for me the Beta question was the only one that I was not thinking about (I am sure that Firaxis will do Beta when and in what way they want to and asking gives little information), but it was still good in that hopefully it will cut down on questions of that type.

                        I am interested in the unique civs question but I am sure with the level of worry it has generated here that Firaxis will be providing more information (although probably not all of it since they might not have everything down in stone and there is also that interest effect I described earlier) soon.

                        Jon Miller
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                        Comment


                        • #13
                          Thanks a lot again, Dan!

                          I for one think you're doing a great job so far, your web page is excellent, and so is your effort to keep us updated about how the game is evolving. I didn't expect so much information and feedback.

                          The care Firaxis is taking in here, talking with the fans and answering our impatient questions as much as they're able to, is what makes me being sure that CIV3 is gonna be indeed a great game!
                          "An intellectual is a man who doesn't know how to park a bike"
                          - Spiro T. Agnew

                          Comment


                          • #14
                            Dan Magaha:

                            First of all: Thank you for the information

                            We do know that you are doing your best to keep us all happy. It is so damm hard to please everybody.

                            Just keep on answering a few questions/week and most of us will be quite happy. (At least I will be )

                            quote:

                            Originally posted by Dan Magaha FIRAXIS on 01-20-2001 02:44 PM
                            To make my life easier, I'd recommend that you keep your email short, succinct, and specific. Pick one topic and stick to it, and put the topic your question is about in the subject line, it helps when I have to sort through them to know what the general subject area of the question is.


                            Now, this is a very good idea.
                            You could put them also on your civ3 site as recommendations for how to send questions.

                            MarkG: This could maybe be also added to the apolyton Civ3 section
                            [This message has been edited by Jeje2 (edited January 20, 2001).]

                            Comment


                            • #15
                              quote:

                              Originally posted by ChrisShaffer on 01-20-2001 09:44 AM
                              Was anyone else disappointed to see that they completely sidestepped the question about diplomacy in multiplayer games?


                              No. It appears that they don't themselves know entirely how it is going to work. They are still in the process of creating it.
                              About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

                              Comment

                              Working...
                              X