On the topic of differing cultures, Has anyone considered giving the units of these cultures a look and feel based on a 'city-style' as in Civ 2?
For example, if you are able to chose between 5 or so different architecture types at the start, (such as greco-roman, or oriental) it wouldn't be all that difficult to have your infantry reflect the style of that choice. Especially if they use a graphic system similar to SMAC.
An oriental Spearman for example could have a corresponding body with a spear graphic, wheras the same unit designed halfway across the world would instead use an anglo-saxon body or roman centurian-style body... but it would still be holding a spear. Heck.. using that idea, once gunpowder is discovered, you could just replace the spear with a gun, and now you've still got two identical units that look like they fit their culture.
This would probably be easier to accomplish with SMACs voxel-ish technology than Civ2s sprites, but even with sprites you could do a 'paper-doll' type design.
For example, if you are able to chose between 5 or so different architecture types at the start, (such as greco-roman, or oriental) it wouldn't be all that difficult to have your infantry reflect the style of that choice. Especially if they use a graphic system similar to SMAC.
An oriental Spearman for example could have a corresponding body with a spear graphic, wheras the same unit designed halfway across the world would instead use an anglo-saxon body or roman centurian-style body... but it would still be holding a spear. Heck.. using that idea, once gunpowder is discovered, you could just replace the spear with a gun, and now you've still got two identical units that look like they fit their culture.
This would probably be easier to accomplish with SMACs voxel-ish technology than Civ2s sprites, but even with sprites you could do a 'paper-doll' type design.
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