Watching this movie about the US "quarantine" (read "blockade") of Cuba in 1962, I was struck by how HUGE an act this was.
In many a Civ2 game I "quarantined" a rival nation, which meant simply attacking any ships that went where I didn't want them to go with the result being war. Either starting it or continuing it. Watching the story of the Cuban Missile Crisis today got me thinking --
a) Blockades add drama and fun to the game; therefore
b) I'd like to see the AI in Civ 3 know what a blockade is; and
c) I'd like an option for diplomatic negotiation; war is not always the invevitable result of a blockade -- Blockades often are about forcing your rival to capitulate to your demands WITHOUT spilling blood.
I hope everyone on the design team at Firaxis sees this movie and continues to think about not just what new features can be added to ALLOW players to do new things, but what features (like official BLOCKADES) can be added to PREVENT things from being done.
In many a Civ2 game I "quarantined" a rival nation, which meant simply attacking any ships that went where I didn't want them to go with the result being war. Either starting it or continuing it. Watching the story of the Cuban Missile Crisis today got me thinking --
a) Blockades add drama and fun to the game; therefore
b) I'd like to see the AI in Civ 3 know what a blockade is; and
c) I'd like an option for diplomatic negotiation; war is not always the invevitable result of a blockade -- Blockades often are about forcing your rival to capitulate to your demands WITHOUT spilling blood.
I hope everyone on the design team at Firaxis sees this movie and continues to think about not just what new features can be added to ALLOW players to do new things, but what features (like official BLOCKADES) can be added to PREVENT things from being done.
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