As I've been reading over the messages lately, it seems like there's been more and more of a call for complexity that won't so much add fun to the game as add realism. While I'm not sure I agree with KISS (since I do like micromanaging things) I don't think that complexity should be added just for realism's sake.
Thus, the introduction of a new priciple to the forums...TINS. This Is NOT Simhistory!
Do we need to model a free market economy? Will it be fun? Will it add to the game in some meaningful way, or will it just be one more variable to track? Do we need our citizens to emigrate? We already have incentive to keep our empires happy...if we don't they riot. Is it just another factor that's going to take up time every turn? Refugees? I'm one of the people who support this idea, although not in the form that has been suggested most recently. But are they just going to be AI controlled random factors, or are you going to be able to use them in some productive fashion? Are they white noise, or music?
The Civ series is about fun. Micromanagement is fun...to a point. Sometimes it's fun when a single turn takes a half hour to finish. When you're planning an invasion or revamping your infrastructure, you probably don't even realize that it took half an hour. That's because you're thinking, and being creative. Personally, I don't find plugging the right numbers into the right algorithms to get the best results fun.
So...TINS. When you're suggesting something, or replying to somebody else's suggestion, please keep a few questions in mind: Is this going to be fun? Is there a simpler way I could do this that would be just as fun? Am I suggesting this because it happened this way in history, or because it will add some new facet to the game that will force me to be creative in its use?
TINS--It's not just a cheesy acronym, it's a way of life.
Thus, the introduction of a new priciple to the forums...TINS. This Is NOT Simhistory!
Do we need to model a free market economy? Will it be fun? Will it add to the game in some meaningful way, or will it just be one more variable to track? Do we need our citizens to emigrate? We already have incentive to keep our empires happy...if we don't they riot. Is it just another factor that's going to take up time every turn? Refugees? I'm one of the people who support this idea, although not in the form that has been suggested most recently. But are they just going to be AI controlled random factors, or are you going to be able to use them in some productive fashion? Are they white noise, or music?
The Civ series is about fun. Micromanagement is fun...to a point. Sometimes it's fun when a single turn takes a half hour to finish. When you're planning an invasion or revamping your infrastructure, you probably don't even realize that it took half an hour. That's because you're thinking, and being creative. Personally, I don't find plugging the right numbers into the right algorithms to get the best results fun.
So...TINS. When you're suggesting something, or replying to somebody else's suggestion, please keep a few questions in mind: Is this going to be fun? Is there a simpler way I could do this that would be just as fun? Am I suggesting this because it happened this way in history, or because it will add some new facet to the game that will force me to be creative in its use?
TINS--It's not just a cheesy acronym, it's a way of life.
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