After reading through these forums I have come up with some ideas about how trade/global economics could(should) work in CivIII.
Imagine an ancient era civ in a lush flat forest land. Where would they get the granite needed to build the pyramids?
resources should be something you should worry about when founding your civilization:
"Here is an iron deposit and mountains where I can quary stone. This is needed for my factories and buildings. I must get a settler here immidiately and found a city which needs to be developed quickly, so I can utilize the natural resources!"
If you want to build a SR-71 you need titanium... If you don't have any in your empire you are going to need to buy from another civilization for a steep price, because they propably need it for themselves. Other things like stone would not be so expensive. So if you are building the pyramids from a mostly flat empire you could import some stone every turn from one of your neighbours. Perhaps paying with lumber which is scarce in your neighbours empire.That way you could have tons of trde routes that would actually have some impact on the game rather than just be a way of getting more income. It would also be great for warfare times with embargos. "No one may export coal to the Zulus! We need to slow down their war machine. Or they will overrun us all!"
All this said it should not be too micromanagement like. It could easily become much too complicated...
Imagine an ancient era civ in a lush flat forest land. Where would they get the granite needed to build the pyramids?
resources should be something you should worry about when founding your civilization:
"Here is an iron deposit and mountains where I can quary stone. This is needed for my factories and buildings. I must get a settler here immidiately and found a city which needs to be developed quickly, so I can utilize the natural resources!"
If you want to build a SR-71 you need titanium... If you don't have any in your empire you are going to need to buy from another civilization for a steep price, because they propably need it for themselves. Other things like stone would not be so expensive. So if you are building the pyramids from a mostly flat empire you could import some stone every turn from one of your neighbours. Perhaps paying with lumber which is scarce in your neighbours empire.That way you could have tons of trde routes that would actually have some impact on the game rather than just be a way of getting more income. It would also be great for warfare times with embargos. "No one may export coal to the Zulus! We need to slow down their war machine. Or they will overrun us all!"
All this said it should not be too micromanagement like. It could easily become much too complicated...
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