Well, what are we talking about? Not to change too much right ? But what is that ? If it means to remain with the same basic philosophy of civ 2 add my signature on the petition. But if it means not to dare in direction of new features and new challenges you can count me out of that. First of all which basic concepts can be listed as the heart of Civ2? In my oppinion:
1 - It is a war game.
All actuall civs int the humankind history used war more than any other strategy to expand and dominate. It is life as it really is.
2 - It is historically commited.
OK, war was the most important factor, but there was other ones like technical development, economics, social development etc. etc. that gave to civilizations some competitive advantages that they used to get suppremacy.
3 - It is based on historical ICS for civilizations expanding.
Territory. More and more land to control. Every dominant civilization used ICS to win at theyr times. In the contemporary age, some civilizations reached proemminency by tech supperiority. The game has to give this option to win and Civ2 does so.
On this three concepts lies the secret of Civ TBS gender success, and Civ2 were the best one in using them. If you change this you put Civ3 under risk.
But considering the above, you can make a revolution in Civ 3. Slavering, Religon, Diplomacy, Lawers, Borders, Chanels, Tunnels and Bridges are conceptas that put Civ2 too much oldfashioned nowadays.
The graphics can be widely updated too. In the gameplay you have to consider that PW and units stacks are two concepts in wich CTP surpassed civ2 by far and, of course, we hope will be added to Civ3.
Civ 3 has to remain with all the flexibility introduced by Civ2 like good map editor tolls and scenarios building tolls even with new revolutionary graphics, new units and so on.
And in the future ages I don't have a final opinion, but I like SF and some of the concepts CTP tryed to introduce (and failed misearibly to implement)in the sea and space exploration, like undersea cities and space cities. I don't think it is essential to the game, but maybe as an option to the ones like me who like it.
1 - It is a war game.
All actuall civs int the humankind history used war more than any other strategy to expand and dominate. It is life as it really is.
2 - It is historically commited.
OK, war was the most important factor, but there was other ones like technical development, economics, social development etc. etc. that gave to civilizations some competitive advantages that they used to get suppremacy.
3 - It is based on historical ICS for civilizations expanding.
Territory. More and more land to control. Every dominant civilization used ICS to win at theyr times. In the contemporary age, some civilizations reached proemminency by tech supperiority. The game has to give this option to win and Civ2 does so.
On this three concepts lies the secret of Civ TBS gender success, and Civ2 were the best one in using them. If you change this you put Civ3 under risk.
But considering the above, you can make a revolution in Civ 3. Slavering, Religon, Diplomacy, Lawers, Borders, Chanels, Tunnels and Bridges are conceptas that put Civ2 too much oldfashioned nowadays.
The graphics can be widely updated too. In the gameplay you have to consider that PW and units stacks are two concepts in wich CTP surpassed civ2 by far and, of course, we hope will be added to Civ3.
Civ 3 has to remain with all the flexibility introduced by Civ2 like good map editor tolls and scenarios building tolls even with new revolutionary graphics, new units and so on.
And in the future ages I don't have a final opinion, but I like SF and some of the concepts CTP tryed to introduce (and failed misearibly to implement)in the sea and space exploration, like undersea cities and space cities. I don't think it is essential to the game, but maybe as an option to the ones like me who like it.
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