We've had interesting talks with Jeff and Tim. And there are the chats with Brian around when people were asking him how long the development would take (like 18+ months), in which he laughed and said they'd be doing good to claim 9 months and end up using 12 to make it.
Release dates are EASY to find. Just look them up in game rags and with game retailers. Then slide the first set you come across around by one to two quarters back, and you generally in a realistic prediction for most games. Now, that's not saying that a lot of games wouldn't do better letting the development team slide it back even further, but marketting and economic pressures force the publishers to get nasty about contract dates and obligations and not getting any more money. Or so we hear from most developers.
Jeff said that they were ABOUT to go Beta, when he was talking about them discussing which Beta method they should use for Civ3. I only saw a snippet of the entire virtual conversation, but that with other things tends to add up.
Such as, Brian had originally said they'd stencilled in Feb 2000 back before they signed an OFFICIAL deal about it, seems to me that they are on track for a May 2000 release. Back ends (delivery dates) always slide, after you get past the framework and start getting into the meat, and discover it takes more time then you originally thought to get in all the requirements.
I'm not expecting anything revolutionary. Just evolutionary. And something a lot closer to SMAC then Civ2. After all, it's SMAC that has been based on... one that's been stretched, tweeked, improved, and otherwise modified. And I'm REAL curious how they did mountains... or if they use straight SMAC terrain. Guess I'll have to wait and see...
I haven't been following this as close as other things though, so I wouldn't suggest you bet your payroll on it.
-Darkstarr
(who had to edit a few spelling mistakes...)
[This message has been edited by Darkstarr (edited December 28, 1999).]
Release dates are EASY to find. Just look them up in game rags and with game retailers. Then slide the first set you come across around by one to two quarters back, and you generally in a realistic prediction for most games. Now, that's not saying that a lot of games wouldn't do better letting the development team slide it back even further, but marketting and economic pressures force the publishers to get nasty about contract dates and obligations and not getting any more money. Or so we hear from most developers.
Jeff said that they were ABOUT to go Beta, when he was talking about them discussing which Beta method they should use for Civ3. I only saw a snippet of the entire virtual conversation, but that with other things tends to add up.
Such as, Brian had originally said they'd stencilled in Feb 2000 back before they signed an OFFICIAL deal about it, seems to me that they are on track for a May 2000 release. Back ends (delivery dates) always slide, after you get past the framework and start getting into the meat, and discover it takes more time then you originally thought to get in all the requirements.
I'm not expecting anything revolutionary. Just evolutionary. And something a lot closer to SMAC then Civ2. After all, it's SMAC that has been based on... one that's been stretched, tweeked, improved, and otherwise modified. And I'm REAL curious how they did mountains... or if they use straight SMAC terrain. Guess I'll have to wait and see...
I haven't been following this as close as other things though, so I wouldn't suggest you bet your payroll on it.
-Darkstarr
(who had to edit a few spelling mistakes...)
[This message has been edited by Darkstarr (edited December 28, 1999).]
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