Something I've always wanted to see in a game like Civ1,2; randomness. Not just in maps and such, but in units. Why not have a game where units work slightly different each time you play.
Think about it - perhaps the phalanx in your current game is a little more powerful but a little slower than the normal values. But the legion costs a lot more than normal. How would that effect your stratagy? More phalanxes? More legions? Would you skip the offense?
What I'm saying is that the first time you play one of these games, its always a blast to see what works and what dosn't. There is no right stratagy, since everything is new. Nothing turns me off more than someone telling you to "always do this" or "never do that". Thats when the game turns stale - you just fall into your usual pattern. But if every attribute were to vary within logical bounds, it could make the game a lot more fun.
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Bluevoss-
Think about it - perhaps the phalanx in your current game is a little more powerful but a little slower than the normal values. But the legion costs a lot more than normal. How would that effect your stratagy? More phalanxes? More legions? Would you skip the offense?
What I'm saying is that the first time you play one of these games, its always a blast to see what works and what dosn't. There is no right stratagy, since everything is new. Nothing turns me off more than someone telling you to "always do this" or "never do that". Thats when the game turns stale - you just fall into your usual pattern. But if every attribute were to vary within logical bounds, it could make the game a lot more fun.
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Bluevoss-
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