I somewhat stole this from an old list idea. The original used population as hit points for a unit. I suggest that when a unit is being built, the "production" (and all that includes) goes towards making x# of hit points for the unit. This way:
1) You get a unit each turn of production. No more waiting 500 years for a phalanx (only 50!)!
2) "Shields", etc. aren't wasted;
3) You aren't committed to producing something for great periods of time.
This would of course need size requirements for units, for purposes of stacking, loading transports, etc. Later units would get more HP's per turn, based on the current 1/2/3/4 HP levels (barring the intervention of other new game concepts).
Comments?
1) You get a unit each turn of production. No more waiting 500 years for a phalanx (only 50!)!
2) "Shields", etc. aren't wasted;
3) You aren't committed to producing something for great periods of time.
This would of course need size requirements for units, for purposes of stacking, loading transports, etc. Later units would get more HP's per turn, based on the current 1/2/3/4 HP levels (barring the intervention of other new game concepts).
Comments?



. This came after certain military doctrine had been developed. Before that, a nation just pick a number of armed men, say 50,000, and sent them at an enemy. That would mean a civ needs to develop a particular advancement before it can produce standard-sized units.
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