Why not get away from the mines and such and look at some of the vastly different "tile improvement" styles that haven't gotten into civ II.
Ancient plow farmland: this is vastly good for dry plains especially on rivers, but doesn't work too well on wet plains where you end up getting to much water on the seed and having half the crop rot in the ground.
Mouldboard Plow Farms: These opened up europes interior to civilization later in history, it's heavier iron age construction and use of animal labor made heavy furrows in the wet plain, allowing for the successful planting of crops. A crucial invention as we get away from the mediteranean ocean and river valley civilizations.
Rice Paddy irrigation: This was china's solution to the wet plains problem, allowing them to slowly spread their civilization into new areas, and transforming their culture over time. Rice paddy irrigation started only on the rivers, and spread from their along CANALS, which took a lot of work to build and maintain, but produced MORE food then either kind of farming resulting in highly dense populations wherever rice could be grown.
Chimampas: The olmecs and later mesoamerican cultures didn't have to deal with wet plains, they had to deal with SWAMP and JUNGLE, the solution they came up with took as much work as rice paddies, and yeilded similiar results. The chimampas or floating gardens of the aztecs were able to produce three crops a year using the fertile soil dredged up from the bottom of their wetlands.
Gravel Pits: Gravel pits are a way of mining the plains, forests, and grasslands of the world, they come about later in history when larger amounts of dirt can be moved to make really big holes in the ground, but still don't produce quite as much as a mine would.
Orchards & vinyards - orchards appear later in the game when there is a degree of cultural stablility and a rich middle or upper class able to invest in long term propositions. These two advances turn hills and forest squares into tiles that produce LUXURIES and a small amount of FOOD, at the cost of production.
Canals: Canals are a great substitute for roads in climates where the weather doesn't get too cold and water is readilly available, they take more effort to build and maintain but also can allow for rice paddy cultivation, irrigation, and/or fishing, not to mention the INCOME generated by ease of travel, boats provide more trade then roads before the invention of cars, not to mention faster travel.
Those are the ones I can think of off the top of my head, I'm sure there are more.
Ancient plow farmland: this is vastly good for dry plains especially on rivers, but doesn't work too well on wet plains where you end up getting to much water on the seed and having half the crop rot in the ground.
Mouldboard Plow Farms: These opened up europes interior to civilization later in history, it's heavier iron age construction and use of animal labor made heavy furrows in the wet plain, allowing for the successful planting of crops. A crucial invention as we get away from the mediteranean ocean and river valley civilizations.
Rice Paddy irrigation: This was china's solution to the wet plains problem, allowing them to slowly spread their civilization into new areas, and transforming their culture over time. Rice paddy irrigation started only on the rivers, and spread from their along CANALS, which took a lot of work to build and maintain, but produced MORE food then either kind of farming resulting in highly dense populations wherever rice could be grown.
Chimampas: The olmecs and later mesoamerican cultures didn't have to deal with wet plains, they had to deal with SWAMP and JUNGLE, the solution they came up with took as much work as rice paddies, and yeilded similiar results. The chimampas or floating gardens of the aztecs were able to produce three crops a year using the fertile soil dredged up from the bottom of their wetlands.
Gravel Pits: Gravel pits are a way of mining the plains, forests, and grasslands of the world, they come about later in history when larger amounts of dirt can be moved to make really big holes in the ground, but still don't produce quite as much as a mine would.
Orchards & vinyards - orchards appear later in the game when there is a degree of cultural stablility and a rich middle or upper class able to invest in long term propositions. These two advances turn hills and forest squares into tiles that produce LUXURIES and a small amount of FOOD, at the cost of production.
Canals: Canals are a great substitute for roads in climates where the weather doesn't get too cold and water is readilly available, they take more effort to build and maintain but also can allow for rice paddy cultivation, irrigation, and/or fishing, not to mention the INCOME generated by ease of travel, boats provide more trade then roads before the invention of cars, not to mention faster travel.
Those are the ones I can think of off the top of my head, I'm sure there are more.
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