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  • civ 3 potential. How to improve

    I've tried civ 3, and I absolutely love the idea behind the game.

    The only thing I hate about it is how easily other nations go to war. Is there any way to change this?

    I want war to be rare. When there are atleast 3 peace treaties or wars declared every turn it seems almost stupid.

    5000 years and its constant war...

    I would love to change the game to make it so all the powers are in their set territories. We can trade, enhance our civilizations, and maybe just one time all hell broke lose.

    I was watching the move, The Sum of All Fears. I want tension like that in this game. We threaten you with war! Finger on the trigger, constantly questioning whether to launch an attack. Not Persia declares war on you, england declares war on you, persia declares peace, persia declares war. Constantly through the whole game as if this was not so much a political game but a war game.

    I just believe that it would be so much better if war had more consequences, and it seemed like something you'd want to avoid. Then when war actually broke out it would have more meaning. Something catastrophic but exciting.

    I would also love it if the dam ai would stop sending armies across my border when were allies. Who in the real world does that? Would an army of another country be able to wander into the united states at its own free will, and would canada declare war on the states? No! That's another beef I have with the game. Everyone declares war on everybody, even when your 100 times bigger and stronger. Where's the logic in that?

    How can I mod the game to fix this? Is it possible?

  • #2
    Re: civ 3 potential. How to improve

    Originally posted by aeroheli
    I've tried civ 3, and I absolutely love the idea behind the game.

    The only thing I hate about it is how easily other nations go to war. Is there any way to change this?

    I want war to be rare. When there are atleast 3 peace treaties or wars declared every turn it seems almost stupid.

    5000 years and its constant war...

    I would love to change the game to make it so all the powers are in their set territories. We can trade, enhance our civilizations, and maybe just one time all hell broke lose.

    I was watching the move, The Sum of All Fears. I want tension like that in this game. We threaten you with war! Finger on the trigger, constantly questioning whether to launch an attack. Not Persia declares war on you, england declares war on you, persia declares peace, persia declares war. Constantly through the whole game as if this was not so much a political game but a war game.

    I just believe that it would be so much better if war had more consequences, and it seemed like something you'd want to avoid. Then when war actually broke out it would have more meaning. Something catastrophic but exciting.

    I would also love it if the dam ai would stop sending armies across my border when were allies. Who in the real world does that? Would an army of another country be able to wander into the united states at its own free will, and would canada declare war on the states? No! That's another beef I have with the game. Everyone declares war on everybody, even when your 100 times bigger and stronger. Where's the logic in that?

    How can I mod the game to fix this? Is it possible?
    Literaly yes

    Accualy no

    Comment


    • #3
      Re: civ 3 potential. How to improve

      Originally posted by aeroheli
      I've tried civ 3, and I absolutely love the idea behind the game.

      The only thing I hate about it is how easily other nations go to war. Is there any way to change this?

      I want war to be rare. When there are atleast 3 peace treaties or wars declared every turn it seems almost stupid.

      5000 years and its constant war...

      I would love to change the game to make it so all the powers are in their set territories. We can trade, enhance our civilizations, and maybe just one time all hell broke lose.

      I was watching the move, The Sum of All Fears. I want tension like that in this game. We threaten you with war! Finger on the trigger, constantly questioning whether to launch an attack. Not Persia declares war on you, england declares war on you, persia declares peace, persia declares war. Constantly through the whole game as if this was not so much a political game but a war game.

      I just believe that it would be so much better if war had more consequences, and it seemed like something you'd want to avoid. Then when war actually broke out it would have more meaning. Something catastrophic but exciting.

      I would also love it if the dam ai would stop sending armies across my border when were allies. Who in the real world does that? Would an army of another country be able to wander into the united states at its own free will, and would canada declare war on the states? No! That's another beef I have with the game. Everyone declares war on everybody, even when your 100 times bigger and stronger. Where's the logic in that?

      How can I mod the game to fix this? Is it possible?

      France, India and Iraqious are the three that more peaceful. Nations like Russia and Germany are very aggressive. Of course, if you want to use the editor, goto the Civ tab and reduce the aggressiveness for each civ.
      I drink to one other, and may that other be he, to drink to another, and may that other be me!

      Comment


      • #4
        I've played many games where there were no wars for the entire first half of the game. I think the tendency for the AI to go to war increases with how belligerent the player is. If you declare war early on in the game, it will make it more violent. I've found myself having to declare wars without provocation just to get out of the tedium of having no wars.

        Likewise, I've noticed the AI isn't that stupid about declaring war against stronger opponents, especially after said opponent has kicked their butt once or twice. In my current game, France had gotten snotty with me a while ago, and I thrashed them pretty good. Now they always skirt my territory instead of passing through. That taught 'em!

        Keep in mind, also, that wars weren't necessarily catastrophic in olden days. There wasn't the kind of massive destruction that made wars disasterous until the 20th century, really.
        Tutto nel mondo è burla

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        • #5
          The one thing I noticed is that if a civ has resources and lebensraum they usually won't go to war unless it's part of a diplomatic deal (they all have their price).
          Seemingly Benign
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          • #6
            I tottaly agree with you 'aeroheli'. I watched sum of all fears and thought the exact same thing about civ as you did. I would like it if instead of always going to war there could be somwhat of a coldwar between nations, I think that would be cool .
            And Then There Was X

            Comment


            • #7
              There are consequence to war in the game. At higher setting you will have a very hard time of being at war for hundreds or thousands of years. The war weariness will eat you up unless you are in Monarchy or despot. I would not want to be in those for very long. I left out commie as it comes so late in the game. You will need a lot of luxs or entertainers to keep the peace at say Republic on emperor or watch the cities come apart.
              No matter what you do to combat the WW, it cost you, so you do have consequences.
              It is best to not try to think of things in the game in terms of real life, it was not meant to be a real world representation. Concessions had to be made for game play and enjoyment. Weither they did the best job of mixing them is for the individual to determine.

              Comment


              • #8
                That only happens after the concept of total war and mutual assured destruction, which are 20th century concepts. The time Europe has been at peace since WW2 is the longest time of peace in its history. That said, you can muck around with the editor and tailor it to your tastes by reducing aggression.

                Hank

                Originally posted by xXx
                I tottaly agree with you 'aeroheli'. I watched sum of all fears and thought the exact same thing about civ as you did. I would like it if instead of always going to war there could be somwhat of a coldwar between nations, I think that would be cool .

                Comment


                • #9
                  Hank, have you ever heard of someone named Slobodan Milosevic?


                  I can keep all AIs at peace with eachother as well as with me. All you need is to call em up at least twice every five turns and trade world maps. Give AIs the resources they need, even if they can't pay much. They'll never go to war.
                  "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

                  Eschewing silly games since December 4, 2005

                  Comment


                  • #10
                    Stopping wars (or limiting them) is the function of diplomacy. You should always have an embassy with all of the civ's and a regular contact for trading is always helpful in international relations. Sometimes you got to fight though, enter into a few Mpps with civ's that border you enemy (or intended enemy). As soon as you are attacked, you will have a coalition against your rival. This will reduce WW, tie up a portion of his forces, and increase relations with the other civs. One point on ROP's though, only sign them when you actually need it, and never, ever with Persia or Germany.
                    * A true libertarian is an anarchist in denial.
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                    * The difference between Genius and stupidity is that Genius has a limit.
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                    • #11
                      I find that I'm usually the one who has to get the first war going.
                      I use Posturepedic mattresses for a lifetime of temporary relief.

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                      • #12
                        hi ,

                        factory recall , improve the thing and then launch it , with some extra's naturally , .....

                        ones completely fixed they could even ask 49.95 for it , .....

                        have a nice day
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                        • #13
                          war generally occurs because of me. I agree with you bobboOO8.
                          Without music life would be a mistake - Nietzsche
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                          rocking on everest

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                          • #14
                            The year is 500 A.D., but most countries are industrializing, and there has only been one "war". It was between the Vikings (in Scandinavia) and Babylon (Portugal), on a huge map. Each side doesn't own any of the others' cities and they are at least 10 turns away from each other if traveling by galleys. I never saw any fighting or troop movements. The only way I could know is when I go to deal with one of them, my advisor says that they've betrayed our friends the vikings/babylonians
                            I use Posturepedic mattresses for a lifetime of temporary relief.

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                            • #15
                              Originally posted by Jaguar Warrior
                              Hank, have you ever heard of someone named Slobodan Milosevic?
                              Nah, I think Hank was referring to a country-country war. Yugoslavia broke up and that resulted in the ethnic fighting. There hasn't been two countries at war with one another in Europe since 1945.

                              But back to the subject...

                              No one brought up the fact that the human player HAS TO wage war in order to generate GLs. No GLs means no armies and no quick built wonders.

                              You don't wage war == you quickly become obsolete.

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