I stole this idea from Zeevico:
However this could be implemented with a (8th Civilization type)
this civilization would be the market civilization (Like the one in Deadlock)
This civ buys and sells weapons to the less advanced civs from stolen stores in other civs.
The supply will be erratic, but it will be there for a large price.
quote: Originally posted by Zeevico on 01-09-2001 10:46 PM A good idea is to implement a buying and selling market for units that aren't available to you (or in general). That way, you could have a whole market where one civ offers 5 howies at 200 gold each in 5 turns and the civ could either deliver all five at one turn or space it out as long as it's in one turn, And another civ would offer the same unit in a different system depending on what they have, and their treasury (how much they want) and other factors like tribute and allies would offer reduced prices. |
However this could be implemented with a (8th Civilization type)
this civilization would be the market civilization (Like the one in Deadlock)
This civ buys and sells weapons to the less advanced civs from stolen stores in other civs.
The supply will be erratic, but it will be there for a large price.
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