Don't all scream at me if this has been posted before, but I thought that civs which specialise in living in certain terrains could be developed.
So it's a bit like in SMAC where the civs specilised in specific social enginnering areas, but instead we would have a desert civ, a civ adapted to living in mountains, civs that live in tundra/arctic. All these would get food/production bonuses in using their specialist terrain. This is very similar the Pirates faction in SMACrossfire, who were the only with the ability to build in deep sea areas.
I do realise that a normal map encompasses a wide range of terrain, but this touch would add a nice flavour to the game. Besides, it would allow the construction of scenarios based on a local region, like in the desert.
Terrain specific/specialist civs, together with civs that specialise in an area (eg research, war) would result in a huge variations in the game!
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No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited May 23, 2000).]
So it's a bit like in SMAC where the civs specilised in specific social enginnering areas, but instead we would have a desert civ, a civ adapted to living in mountains, civs that live in tundra/arctic. All these would get food/production bonuses in using their specialist terrain. This is very similar the Pirates faction in SMACrossfire, who were the only with the ability to build in deep sea areas.
I do realise that a normal map encompasses a wide range of terrain, but this touch would add a nice flavour to the game. Besides, it would allow the construction of scenarios based on a local region, like in the desert.
Terrain specific/specialist civs, together with civs that specialise in an area (eg research, war) would result in a huge variations in the game!
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No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited May 23, 2000).]
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