time 4 barbarians, maybe they be improved or left alone, what r ur takes, cuz my ideas 4 these chaos guys change them a little....
4 me there should 2 different types of barbarians:
Settled Barbarians-these guys r like the Vikings & German tribes, they would be sort of minor civs but u couldn't talk 2 them & sign treaties, they would act like barbarians in other civ games. Difference, these guys got bases not like cities but like villages & if these guys get annoying,u just go in & be killin' them! But these villages r in remote places & r not easy 2 reach but when they attack it's in stacks of units or sercet raiders.
As time goes on they will die out or grow into nations by conquering parts of other nations
Nomadic Barbarians-like Huns, they have no bases & harder defend against Settled Barbarians cuz u can't track their bases. Nomadic Barbarians should not only u & other AI civs but attack settled barbarians & cuz them 2 flee into the nearest area. This is like end 4 near by civs, not only facing refugee settled barbarians but also nomadic barbarians, this could recreate what Rome went through at its decline.
As barbarian armies die out & loose their status as dangers, barbarians should change into terrorists & make sercet attacks at any civs including ur civ, terrorist barbarians would have bases but ur army has 2 walk into 1 in order 2 find it & burnin' these bases should take some but not 2 much effort
These ideas about barbarians makes land exploring important so u could track massive armies of barbarians & in modern & future times, finding those bases of operation
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if people from Poland r called Poles, then y r not people from Holland called Holes
[This message has been edited by New Yorker (edited January 12, 2001).]
4 me there should 2 different types of barbarians:
Settled Barbarians-these guys r like the Vikings & German tribes, they would be sort of minor civs but u couldn't talk 2 them & sign treaties, they would act like barbarians in other civ games. Difference, these guys got bases not like cities but like villages & if these guys get annoying,u just go in & be killin' them! But these villages r in remote places & r not easy 2 reach but when they attack it's in stacks of units or sercet raiders.
As time goes on they will die out or grow into nations by conquering parts of other nations
Nomadic Barbarians-like Huns, they have no bases & harder defend against Settled Barbarians cuz u can't track their bases. Nomadic Barbarians should not only u & other AI civs but attack settled barbarians & cuz them 2 flee into the nearest area. This is like end 4 near by civs, not only facing refugee settled barbarians but also nomadic barbarians, this could recreate what Rome went through at its decline.
As barbarian armies die out & loose their status as dangers, barbarians should change into terrorists & make sercet attacks at any civs including ur civ, terrorist barbarians would have bases but ur army has 2 walk into 1 in order 2 find it & burnin' these bases should take some but not 2 much effort
These ideas about barbarians makes land exploring important so u could track massive armies of barbarians & in modern & future times, finding those bases of operation
-----------------------------------
if people from Poland r called Poles, then y r not people from Holland called Holes
[This message has been edited by New Yorker (edited January 12, 2001).]
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