Lately I have been playing a game called Shoghun: Total War. Buildings in this game have 2 costs: money and time.
When you build a building it's building cost is subtracted from your total money. After that it takes x turns to finish building that building. Thus all buildings take the same time to build.
In Civ 3 it should be changed before it can be implemented because requireing the total building cost up front isn't totally accurate. When you build a building you don't need all materials up front, but you do need some to start with, but you can buy everything up front if you want to.
In Civ terms buildings have a cost and only 20% needs to be paid up front and 10% per turn (for wonders, since they take forever to build anyway and cost a ton, 10% up front and 5% per turn). Just like in the previous Civs you can pay for the remainder at any time while it is being built.
As for a set number of turns, that's debatable though somewhat accurate since you can't force a worker to work faster, but if you put more workers to work to build it faster.
The way it could work is it takes x turns for one worker (don't aks me to define a 'worker', probably just one pop. point) to build it and if you put more workers to work on the structure then it would decrease the building time by 40% each added worker you select to work on that building (ie: 1 worker=100%, 2 workers=60%, 3 workers=36%, 4 workers=22%, etc. not divide by the number of workers since the more workers you get the more that don't do anything).
For those of you who don't want to worry about numbers just put 3-4 workers on each project for max output. Any more than that and you get bogged down by too many workers. (they could also complicate it by using some wacko formula so that if you get too many workers on one project than it goes slower than with less workers, more realism, not too much more complicated).
You can even work on multiple buildings just by putting different workers to work on different buildings.
When you build a building it's building cost is subtracted from your total money. After that it takes x turns to finish building that building. Thus all buildings take the same time to build.
In Civ 3 it should be changed before it can be implemented because requireing the total building cost up front isn't totally accurate. When you build a building you don't need all materials up front, but you do need some to start with, but you can buy everything up front if you want to.
In Civ terms buildings have a cost and only 20% needs to be paid up front and 10% per turn (for wonders, since they take forever to build anyway and cost a ton, 10% up front and 5% per turn). Just like in the previous Civs you can pay for the remainder at any time while it is being built.
As for a set number of turns, that's debatable though somewhat accurate since you can't force a worker to work faster, but if you put more workers to work to build it faster.
The way it could work is it takes x turns for one worker (don't aks me to define a 'worker', probably just one pop. point) to build it and if you put more workers to work on the structure then it would decrease the building time by 40% each added worker you select to work on that building (ie: 1 worker=100%, 2 workers=60%, 3 workers=36%, 4 workers=22%, etc. not divide by the number of workers since the more workers you get the more that don't do anything).
For those of you who don't want to worry about numbers just put 3-4 workers on each project for max output. Any more than that and you get bogged down by too many workers. (they could also complicate it by using some wacko formula so that if you get too many workers on one project than it goes slower than with less workers, more realism, not too much more complicated).
You can even work on multiple buildings just by putting different workers to work on different buildings.
Comment