No, but realistic enough that you feel like you are controlling a Civ through the ages... That is its charm. This aspect of mine doesn't just add a bit of realism, it adds strategy and fun (I hope
).

quote:![]() But the question is... can the AI acurratly give you a trait based on your prior actions? And how would it do so? Does it count specific troops? And how does it distinguish between giving you a military trait vs. a political trait, etc. ![]() |
quote:![]() Originally posted by MidKnight Lament on 08-21-2000 04:34 AM I'm not going to elaborate too far because I've said it one hundred times before, but I'm against civ specific units/wonders/whatever. Differences should be related to how you've played the game, not based on who you chose at the beginning of it. Thankyouverymuch. - MKL ![]() |
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