A good idea is to implement a buying and selling market for units that aren't available to you (or in general). That way, you could have a whole market where one civ offers 5 howies at 200 gold each in 5 turns and the civ could either deliver all five at one turn or space it out as long as it's in one turn, And another civ would offer the same unit in a different system depending on what they have, and their treasury (how much they want) and other factors like tribute and allies would offer reduced prices.
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Originally posted by Zeevico on 01-09-2001 10:46 PM
A good idea is to implement a buying and selling market for units that aren't available to you (or in general). That way, you could have a whole market where one civ offers 5 howies at 200 gold each in 5 turns and the civ could either deliver all five at one turn or space it out as long as it's in one turn, And another civ would offer the same unit in a different system depending on what they have, and their treasury (how much they want) and other factors like tribute and allies would offer reduced prices.
What?????
And how does this relate to unique civs?About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
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Hi, the objetives in Civilization are too rewrite and experience the history, so i disagree with many of the message in this forum. If we change the units, like only samurais in japan, and only riflemen in europe, we have to think that also we have to change the city improvements, and wonders. (like building the statue of libery in China). So that isn´t good.
I have one choice, we can change the skins and the clothes of the units. Maybe could be Panzer tanks, with an African Shield, or F-15 with a Japanese Mark. Or a Northern Elephant, like Mammoths. Also, that every Civilization have the appropiate skin, the Chinese have to look like Orientals and English look like European. To make a difference between the civilizations.
Thanks!
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I think general units with different skins is the general approach for most civ units. However, adding just a few unique cultural units doesn't preclude rewriting history, so I think this idea should go through. But, above, it seems like a good solution might have been introduced, and it also increases the need for careful planning when it comes negotiating. Also adds a twist to Firaxis's plans to expand the warfare part of Civ 3.
Actually, the market idea is a really good addition to the unique civ idea because it allows the player to have access to all the units, even if they are culturally unique, and that makes sense in overall history. It also encourages players to think treaties over. A certain nation may provide an expertise at say calvary warfare, and you may need to depend on them to offer extra help in calvary since your calvary sucks. Or, you would have to rethink the offer of a treaty since your units are disadvataged in calvary while a nation asks you fight a nation which has powerful calvary.
Even if you rewrote history, it still doesn't mean everyone has everything. Each nation would have its own developments, preferences, and specializations.
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