"A Corporation" will be a unit. Any organisation which comprises of people can be a unit(Either an infantry division or a corporation)
Corporation units should not have movement rate. Their battlefields should be in cities and they should leave fields to other mil. units that means they can exist only in cities.
The whole mechanism of corporation works SIMPLE. Corporations consume the city's resource,employ the citizen,sell their products to the client cities and pay taxes to its own government.
There are 3 basic things produced by cities.
Food
Shields
Trade
Food: Raw grain,vegetables,fish and meat
Shields: Any basic material for industrial output such as metals,mineral ores and enegy sources.
Trade: Basic transactions of individuals
After you discover "Corporation" you can build it as a unit.(Only in the city which has a bank)
There are three basic industries they can engage.
1.Food -> Corporation -> Processed food
2.Shields-> Corporation -> Manufactured goods
3.Trade -> Corporation -> Service
"Processed food" means any food item that has been given extra values.(Bread,Canned food,Restaurant meal,Fast food,etc)
"MFG" means any item that has been manufactured by firms(Automobile,PC,consumer electronics,etc)
"Service" means any kind of advanced transactions or intangible goods provided frims(Banking,Financing,etc)
City production(Food,shields and Trade)can be represented by 1st industry in my model.
Citizens who work at irrigated tiles are farmers
Citizens who work at mined tiles are miners
Citizens who work at water tiles are fishers
All of them are engaging 1st industry and they represent low class in the city.
Citizens who work at marketplace are traders
Citizens who work at corporations are salarymen
Salarymen can be employed by "Corporation unit".
They represent middle class in the city.
Other specialists, Entertainers and scientists are upper class in the city.
Class classification is based on their hapiness level not the tradional class division under my model.
Back to corporations
The first unit you produce is called HQ unit(corporate HQ) HQ unit has its own AI which deals with its own management but all corporate units can be strategically located by the player.
Above city shows 4 corporate units stick to the city. The city and 3 of the corporate units belong to American civ but 5 turns ago Toyota(MFG)unit came into the city and employed 2 unemployed workers who recently migrated from near rural area.
"American express" unit consumes trade arrows from the city then produces services
"Ford" unit consumes shields from the city then produce MFGs
"Mc Donald" unit consumes food from the city then produce process food.
"Toyota" unit also produces MFGs.
There are two major problems when foreign firms run their business in your city.
1.Your city's basic production(food,shields and trade)are eaten up by the foreign firms then they make profit on your people and pay taxes to their own government not to you.
2.When there are more than two firms exist in the same industry, they compete to try to dominate the whole market. They fight by using these unique stats
S=Size
FP=Financial power(monetary power)
PR=Public relation(also Brand recognition)
PC=Production capacity
MC=Marketing capacity
TS=Technology level(the higher the better)
As long as the city's demand is higher than what the firms can produce, there won't be any serious competition.
About "Demand"
Each class has different demand attitude.
Low class(Farmers,Miners,Fishers,The unemployed)
Food make them content extra commodities will make them happy
Middle class(Traders,Salarymen)
Processed food make them content extra commodities will make them happy. Raw food make them unhappy.
Upper class(Entertainers,Scientist)
Processed food/MFG/Service make them content and working at maxium efficiency. If their luxury demands are not met their performance drops significantly.
Dienstag
Corporate unit can not be killed by other mil units but only other corporate unit through competition. They have HQ units and Branch units as long as you kill only branch units the whole group will not perish and it will later grow again.
When you wanna pit your corporate units against other civs unit, you just target the city which has enemy unit then the HQ unit will do the rest.
You can not send your corporate units to other civs which are currently at war with you.(use mil units for this kind of situations)
When you declare a war against a civ, the enemy civ's corporate units in your territory will be all captured and converted to your side.(freezing enemy's propery)
Why do we need corporate warfare as part of the game.
1.It is extremly difficult and costly to gain actual territory nowadays.
2.You can weaken your enemy's economy without declaring a war.
3.While you enjoy peace with many other civs, you still can feel the exitement of warfare.
4.Without "corporation" element we can not simulate many other nations of today such as Japan which has small military force but has formidable corporate force.
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