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top wish: better landmass generation

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  • top wish: better landmass generation

    the algorithm seems worse in civilization 3 it produces continents in clumps and they never have interesting features. but even in the other games the landmasses would never approach the same look as how continents on earth actually are. maybe firaxis could look at the generator in simearth which uses plate techtonics. this is Important for the game even though it only deals with the map, because the map has strategic importance to gameplay

  • #2
    I think continents are already quite realistic, especially considering Civ2.

    You've got valleys, mountain ranges, huge jungles/deserts, broad plains... Pretty good in my book.
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    • #3
      Now that you mention it, the one type of terrail that I think is missing is the high plains or plateaus, like Tibet. With the current terrain types, mountains have no food, hills have too much production and maybe too little food, plains have too much food once you have rail and irrigation. I guess desert is the best terrain type in terms of production/food, but it just wouldn't seem right in terms of defense bonuses.
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      • #4
        I'm usually happy with the maps. I play large, 4 billion year old worlds and get nice features like the aforementioned mountain ranges, plains, deserts and such. That's why I think 4 billion is best; if you go with 3 bill. you sometimes get islands that are almost all the same feature (I started on an almost all mountain island once), if you go with 5 bill. it's too random, you'll have plains with on mountain tile sticking up from nowhere.

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        • #5
          My only beef with the maps is that I think rivers which flow through Plains should be bordered by Grassland. Sort of like Floodplain in the Desert, though not quite as severe.

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          • #6
            IMHO, the Civ3 map generator works far better than Civ2's.

            One oddity though: generating an archipelago with 60% water usually results in a big (but thin) landmass. Ah well.
            oh god how did this get here I am not good with livejournal

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            • #7
              I think that map generation is actually fairly sophisticated.
              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

              Duas uncias in puncta mortalis est.

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              • #8
                Mountains appear on plains because, logically, rivers have to start in a higher elevation.

                I choose 5 billion because there are too many mountains with younger maps. Several times I found with 3B or 4B that an Iron resource was placed in such a way that I would have to place a city on a Mountain tile to access it!
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                • #9
                  Originally posted by justjake73
                  Mountains appear on plains because, logically, rivers have to start in a higher elevation.
                  What's wrong with a river starting in some hills?

                  ===

                  One thing I wish could be added to CIV3, and that's the ability to import terrain generated by another application. In Sim City 3000, you could create a bitmap with certain attributes, and you could import that as the terrain. If we could do the same with CIV3, we could create terrain any way we want - real archipelagos, or each player starting on a continent that was exactly the same size, or maps where each continent was shaped like a letter in a word (so the world map spelt out a message).
                  None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                  • #10
                    Map generation in Civ3 is very good, IMO. Not only do they have fairly contiguous features, but the climates run the same equatorally, as on Earth.
                    Tutto nel mondo è burla

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                    • #11
                      Originally posted by justjake73 I choose 5 billion because there are too many mountains with younger maps. Several times I found with 3B or 4B that an Iron resource was placed in such a way that I would have to place a city on a Mountain tile to access it!
                      What's the problem? Now you even get a use for the otherwise useless colony.
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                      Me and my body, or me and my head?

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                      • #12
                        Originally posted by justjake73
                        I choose 5 billion because there are too many mountains with younger maps. Several times I found with 3B or 4B that an Iron resource was placed in such a way that I would have to place a city on a Mountain tile to access it!
                        Aww ... where's the challenge of a 5 billion year old map where all the terrain is good city sites?

                        If you want a *real* challenge, try 3 billion, arid, cold. You'll get all the size-2 tundra cities, and the size-2 desert cities that don't grow until steam power. Finding uses for small cities is one of the greater challenges of CIV3, but you never learn these challenges if all your cities are size 25 and surrounded by grassland.
                        None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                        • #13
                          The map generator generates too much jungle.

                          With a starting position in jungle, I quit.

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                          • #14
                            Originally posted by georges bonbon
                            The map generator generates too much jungle.

                            With a starting position in jungle, I quit.
                            Are you afraid of a little challenge..?

                            I always play random map, that way I have no clue what the map looks like... I like suprises
                            This space is empty... or is it?

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                            • #15
                              Never really noticed anything that I did not like with the map. I think it works pretty well.

                              So long...
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