Another type of victory path could be Financial Victory, which would require a certain amount of money for so many turns, a certain number of franchises, factories, exports etc.
Economics is one of the least developed aspects of the game. I'm no economist, but does anyone know of a way to incorporate things like foreign exchange, trade deficits, realistic export/import, etc into the game without over-emphasising it? How about multi-national corporations and foreign investment? I wish I had some ideas...
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-Shiva
Email: shiva@shivamail.com
Web: http://www.shivamail.com
ICQ: 17719980
Economics is one of the least developed aspects of the game. I'm no economist, but does anyone know of a way to incorporate things like foreign exchange, trade deficits, realistic export/import, etc into the game without over-emphasising it? How about multi-national corporations and foreign investment? I wish I had some ideas...
------------------
-Shiva
Email: shiva@shivamail.com
Web: http://www.shivamail.com
ICQ: 17719980
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