Ok, maybe this has been discussed before, but I don't have the time to look.
First, in my last game (playing as the Germans), I decided to change some of my game-playing habits and keep playing even if I lose the race to build a wonder (as usually quit when it happens). So I went to war with my neighbours and captured 7 (seven) wonders. They have the regular benefits, but they don't generate culture. One of them even flipped back the turn I managed to rush build a temple to have some of my own culture in there. Fortunately, I was still at war, so I took it back.
The second question is also culture related. I started on the same continent as the French, Russians and English, between the French and Russians. I had been at peace with the Russians for about 200 years when I decided the French had too many wonders and I needed them. The war lasted long enoug for the Egyptians (on a neighbouring continent) to declare war on their own (they even broke a trade deal where they were getting 2 of my luxuries for 2 of their own, plus some techs on both sides). During this war, I also switched to Republic. As soon as the anarchy was over, war weariness appeared. One of the newly conquered French cities flipped back and I had to take again (2 wonders), and (this is the surprise) one of the formerly Russian cities also flipped. I had been at peace with the Russians for centuries and I had a temple and a colosseum in there, plus some German citizens. What happened?
My third questions concerns revolutions. I know that Civ2 had a system where anarchy would and only at predetermined times, regardless of when you started your revolution. Does Civ3 have the same system or is something else in place? This happened to me twice: first, when I switched to Republic, anarchy only lasted about 2 or 3 turns, ending when I managed to bring a Great Leader from the front line to Berlin, where I was building Sun Tzu's Academy. I rush built it and anarchy ended the same turn. I would have thought this was a coincidence, but it happened again when I switched to Democracy, in the same way: I rush built a wonder and anarchy ended.
Unfortunately, I didn't think to keep save games from when these things happened. I was too busy achieving the goals I had set for the wars I had started and couldn't get silly little things like war weariness get in the way of my conquests.
So, any help would be appreciated.
First, in my last game (playing as the Germans), I decided to change some of my game-playing habits and keep playing even if I lose the race to build a wonder (as usually quit when it happens). So I went to war with my neighbours and captured 7 (seven) wonders. They have the regular benefits, but they don't generate culture. One of them even flipped back the turn I managed to rush build a temple to have some of my own culture in there. Fortunately, I was still at war, so I took it back.
The second question is also culture related. I started on the same continent as the French, Russians and English, between the French and Russians. I had been at peace with the Russians for about 200 years when I decided the French had too many wonders and I needed them. The war lasted long enoug for the Egyptians (on a neighbouring continent) to declare war on their own (they even broke a trade deal where they were getting 2 of my luxuries for 2 of their own, plus some techs on both sides). During this war, I also switched to Republic. As soon as the anarchy was over, war weariness appeared. One of the newly conquered French cities flipped back and I had to take again (2 wonders), and (this is the surprise) one of the formerly Russian cities also flipped. I had been at peace with the Russians for centuries and I had a temple and a colosseum in there, plus some German citizens. What happened?
My third questions concerns revolutions. I know that Civ2 had a system where anarchy would and only at predetermined times, regardless of when you started your revolution. Does Civ3 have the same system or is something else in place? This happened to me twice: first, when I switched to Republic, anarchy only lasted about 2 or 3 turns, ending when I managed to bring a Great Leader from the front line to Berlin, where I was building Sun Tzu's Academy. I rush built it and anarchy ended the same turn. I would have thought this was a coincidence, but it happened again when I switched to Democracy, in the same way: I rush built a wonder and anarchy ended.
Unfortunately, I didn't think to keep save games from when these things happened. I was too busy achieving the goals I had set for the wars I had started and couldn't get silly little things like war weariness get in the way of my conquests.
So, any help would be appreciated.
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