One of the worst feature of civ2 is the dumb AI.
They have poor concepts of advances, governments, city locations, trades and military operations.
Why so pathetic?
The reason is that we human player are constantly improving. We have developed numerous strategies: ICS, SSC, Democracy rush and so on. AIs are bound to be pathetic using their primitive strategy against us.
It's pretty safe to assume that the civ3 AIs will turn dumb soon after the release, for we are improving so fast!
I believe the most feasible way to enhance the AI is to create the AI personality file. The file is used to determine for AI:
1.Priority of scientific research
2.City location and expansion of civilization
3.When and where and whether to build city improvements
4.Wonder construction
5.Government forms
6.Military operation subdivided to
a.The number and type of units to be built
b.The number and type of units for offense and defense.
c.Use of terrain to enhance military effectiveness
d.Naval support, escort and control of the sea
e.Air support to attack and defense
In short, the AI personality file summarizes how the AIs play the game.
In this way, as our skill improve, we can change the personality file to 'teach' the AIs new atrategies and counter. If the AI personality file cannot be made customizable in the editor, at least I hope it would be easy to rewrite(something like C++).
Constantly updating the AIs is the only way to make it long time enjoyable and challenging.
They have poor concepts of advances, governments, city locations, trades and military operations.
Why so pathetic?
The reason is that we human player are constantly improving. We have developed numerous strategies: ICS, SSC, Democracy rush and so on. AIs are bound to be pathetic using their primitive strategy against us.
It's pretty safe to assume that the civ3 AIs will turn dumb soon after the release, for we are improving so fast!
I believe the most feasible way to enhance the AI is to create the AI personality file. The file is used to determine for AI:
1.Priority of scientific research
2.City location and expansion of civilization
3.When and where and whether to build city improvements
4.Wonder construction
5.Government forms
6.Military operation subdivided to
a.The number and type of units to be built
b.The number and type of units for offense and defense.
c.Use of terrain to enhance military effectiveness
d.Naval support, escort and control of the sea
e.Air support to attack and defense
In short, the AI personality file summarizes how the AIs play the game.
In this way, as our skill improve, we can change the personality file to 'teach' the AIs new atrategies and counter. If the AI personality file cannot be made customizable in the editor, at least I hope it would be easy to rewrite(something like C++).
Constantly updating the AIs is the only way to make it long time enjoyable and challenging.
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