I've been noticing a lot of posts on units, civs, improvements, and techs we want... I think we should steer away from this subject. First of all, these features are pretty good in Civ2 already. Second of all, these things will be more important later on. Third (and most importantly) you can always just change the names and graphics for these things anyway!
Instead, we should be talking more about the meat of the game. That stuff which will not be changeable. What are th capabilities of units, customization of unit features, quantity of possible civilizations, civilization qualities and diplomatic characteristics and abilities, improvement functions and limitations, and research system and special technology functions.
The other stuff can wait, or can be changed.
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"...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities." - Sun Tzu
"I think anybody who doesn't think I'm smart enough to handle this job is under-estimating" - George "Dubya" Bush
Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889). :Hannibal3
Instead, we should be talking more about the meat of the game. That stuff which will not be changeable. What are th capabilities of units, customization of unit features, quantity of possible civilizations, civilization qualities and diplomatic characteristics and abilities, improvement functions and limitations, and research system and special technology functions.
The other stuff can wait, or can be changed.
------------------
"...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities." - Sun Tzu
"I think anybody who doesn't think I'm smart enough to handle this job is under-estimating" - George "Dubya" Bush
Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889). :Hannibal3
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