OBSERVATION: According to Jared Diamond, author of Guns, Germs and Steel, the sole factor driving the fates of societies on the planet Earth is geography. As in real estate, three things are important: location, location, location.
This does not seem to leave much freedom for so-called strategy, unless conquering the best-positioned territories is the orver-riding objective. This, of course, is what sucessful empires have done throughout history, with different degrees of success.
Landmass is relatively fixed, not variable, outside of a geologic time with tectonic place movements and orogeny.
QUESTION: How does geography in the time frame of recorded history and human lifespans, in its alleged dominant influence, become properly factored into the game and its outcomes? If geography is truly the sole drivintg force, does not the game become reduced to a glorified version of King of the Mountain? How else can the game be intelligently and faithfully designed?
This does not seem to leave much freedom for so-called strategy, unless conquering the best-positioned territories is the orver-riding objective. This, of course, is what sucessful empires have done throughout history, with different degrees of success.
Landmass is relatively fixed, not variable, outside of a geologic time with tectonic place movements and orogeny.
QUESTION: How does geography in the time frame of recorded history and human lifespans, in its alleged dominant influence, become properly factored into the game and its outcomes? If geography is truly the sole drivintg force, does not the game become reduced to a glorified version of King of the Mountain? How else can the game be intelligently and faithfully designed?
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