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  • #16
    Deity Dude, you mentioned about the Sniper unit, Ill tell you what it would do. We have comfermed information from Firaxis that there will be 'leader' units in civ3. I only suggested the 'sniper' because maybe they could be used to take out a leader. say, it would have a option (like a spy) to 'snipe' a leader. it would have a 60% chance of hitting him, and a 60% chance of returning home. veteran snipers would have
    a 70% chance. And also, they could be used to take out heavy dudy terrorists (see my thread on terrorism).

    and about the Satelite, it would circle the globe, and reveal stuff, but only certain stuff. And also, if the idea of comonutications is impemented, then there would have to be satelites. And the satelite would connect with the radar, as long as you dont have a satelite up there, you dont get radar. of course the satilite could only stay up there about 10-30 turns, then you could launch another one. And also, the Siberian Special Forces unit would replace the Alpine Troops (they were russians), except be much more realistic. On dessert, grassland, plains, etc, it would be a normal infantry unit. but on ice and snow, it would move like the alpiner, and it would have a +1 to attack and defense when on the snow.

    You didnt say anything about the navy SEAL unit, or the Siberian Special Forces unit, what do you think of those?
    [This message has been edited by Diablo, Bro. of Mephisto (edited December 15, 2000).]

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    • #17
      If snipers had a good chance of hitting enemy military leaders, Saddam's funeral would have taken place over a decade ago to name but one. I think you overestimate the effectiveness of an assassin against a military target surrounded by loyal troops. Civilian leaders in more enlightened states are much softer targets, of course.
      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
      H.Poincaré

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      • #18
        Darkcloud, the "individual" units I talked about will be called, 'leader' units. even in civ2 not all units are groups. if they were, then you are saying that the diplomat is a group of 100 dips, walking into enemy cities, yea, sure, thats realistic.

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        • #19
          quote:

          Originally posted by Diablo, Bro. of Mephisto on 12-16-2000 05:23 PM
          Even in civ2 not all units are groups. if they were, then you are saying that the diplomat is a group of 100 dips, walking into enemy cities, yea, sure, thats realistic.


          Don't be stupid! And yeah, pretty much all units in civ are groups! If not, then it would be taking 300-400 years for a city to grab a single citizen, arm him with a stick and deploy him as a warrior! Yea, sure, that's realistic.

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          • #20
            I think there should be a renaisance age marine unit,
            or, if there is a Design Workshop like in SMAC, have a special ability like 'Can Beach Assault' or something.
            This flag would enable the unit (infantry only) to attack a tile occupied by enemy units straight from a transport. This unit could also unload directly into
            an enemy city.

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            • #21
              Tical, calm down, the suggestion of a 'sniper' unit was as I said, only a SUGGESTION, so dont jump on me. And I think it is a great idea for the Spy/diplomat to have an added choice of stuff: Assasination. When they came upon a 'leader' unit, or an army, or city, it would be given the choice of assasination. When it faces a single 'leader' unit, it has a 70% chance of success, when facing an army, a 50% chance. and when doing it in a city, it has a 30% chance of success. When it succeeds with a single leader unit, of course the unit is killed, with an army, it must wait at its current location for 5 turns, and its defence is -1. when a city, its governer, or leader of the city is killed, and the city goes into disorder for 5 turns, giving the enemy a perfect snatch. Any other ideas?

              p.s. Welcome to Apolyton Young.
              [This message has been edited by Diablo, Bro. of Mephisto (edited December 16, 2000).]
              [This message has been edited by Diablo, Bro. of Mephisto (edited December 16, 2000).]

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              • #22
                *Bump*

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                • #23
                  I'm all in favour of different nationalities being able to rename their unit types. So if a player wants their S.O. guys called SEALs and another prefers Pink Elephants then they can both have what they want. Assassination as a facet of the diplomat or spy piece seems better than wasting a whole extra unit to achieve one goal.
                  To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                  H.Poincaré

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                  • #24
                    I like some of your ideas but why on earth would only America have Seals or the british commanders, why not just have one unit. But I do like the transport and the Satelite idea though.

                    ------------------
                    I have walked since the dawn of time and were ever I walk, death is sure to follow
                    I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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                    • #25
                      I can see that most people just want one 'elite' unit, well, here it is: S.O.C., or S.O.F, meaning: Secial Operations Corps, or, Special Operations Forces. what do you think?

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                      • #26
                        I agree with Grumbold, being able to name different units. It wouldn't be that hard to implement and no extra units would be needed. In fact, two civs could decide to name one unit the same thing. (though a civ cannot name a unit something already being used by another civ for a different unit).

                        Then you can have the US navy SEALS and the Brittish commandos, or the US commandos and the Brittish navy SEALS. or the US SEALS and the Brittish SEALS. or the US Commandos and the Brittish commandos...

                        You get my drift.

                        [This message has been edited by airdrik (edited December 23, 2000).]
                        I don't have much to say 'cause I won't be here long.

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                        • #27
                          Diablo, you said that a sniper should have a 50% chance of killing a leader in an army and a 30 % chance in a city. Wouldn't it be harder to kill a leader in an army, sourrounded always by troops and officers, than it would in a city where a sniper can hide in buildings and also make a pretty easy get away?

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