I realize this has been discussed thouroly in general, but I just want to put it in specifics of what I want 'ranged combat' to be:
ranged combat would be the number of spaces a unit can fire upon another unit, heres the statistics of how many tiles a unit can shoot:
1. archers: 1/2 tiles. so the farther away the arrows fly, the weeker the damage. same thing with the: Tank, Destroyer, Cruiser, AEGIS cruiser, and battleship, Artillery, and cannon. make an exception for ALL other infantry units, and Howitzer. note: see my thread on sieges for catapults.
2. musketeers: 2 tiles.
3. marines: 2 tiles.
4. riflemen: 2 tiles.
5. alpine troops: 2 tiles.
6. Tank: 1/3 tiles.
7. Cannon: 1/3 tiles.
8. Artillery: 1/3 tiles.
9. Howitzer: 4 tiles.
10. Destroyer: 1/2 tiles.
11. cruiser: 1/3 tiles.
12. AEGIS cruiser: 1/3 tiles.
13. Battleship: 1/4 tiles.
I have to cut this thread short, cause I have to get off-line for awile, but Ill be back to finish my thread, and create my SIEGE/CATAPULT thread.
ranged combat would be the number of spaces a unit can fire upon another unit, heres the statistics of how many tiles a unit can shoot:
1. archers: 1/2 tiles. so the farther away the arrows fly, the weeker the damage. same thing with the: Tank, Destroyer, Cruiser, AEGIS cruiser, and battleship, Artillery, and cannon. make an exception for ALL other infantry units, and Howitzer. note: see my thread on sieges for catapults.
2. musketeers: 2 tiles.
3. marines: 2 tiles.
4. riflemen: 2 tiles.
5. alpine troops: 2 tiles.
6. Tank: 1/3 tiles.
7. Cannon: 1/3 tiles.
8. Artillery: 1/3 tiles.
9. Howitzer: 4 tiles.
10. Destroyer: 1/2 tiles.
11. cruiser: 1/3 tiles.
12. AEGIS cruiser: 1/3 tiles.
13. Battleship: 1/4 tiles.
I have to cut this thread short, cause I have to get off-line for awile, but Ill be back to finish my thread, and create my SIEGE/CATAPULT thread.
Comment