Something to think of. I say include the balloon/zeppelin chassis first, and worry about playbalance issues like whether it can be a trader or settler later.
Having said that, I don't think it would be tough to playbalance it for trade. It's going to cost a helluva lot more to put a zep into freight service than a few camels or trucks. And it's not like you would gain a trade bonus.. you'd just have the advantage of being able to travel overseas without having to build a separate transport.
And as for realism, I should think a zep is certainly going to be able to carry the same load as a caravan of camels! Anyone know how many passengers the Hindenburg could carry? (And I'll bet you it was ferrying cargo/luggage/mail too.)
As a unit transport, it's it should probably not be able to carry more than one unit, but again, there's the trade-off... sure you can transport units, but are you going to want to take it into enemy land where it can be easily shot down?
[This message has been edited by hHydro (edited December 08, 2000).]
Having said that, I don't think it would be tough to playbalance it for trade. It's going to cost a helluva lot more to put a zep into freight service than a few camels or trucks. And it's not like you would gain a trade bonus.. you'd just have the advantage of being able to travel overseas without having to build a separate transport.
And as for realism, I should think a zep is certainly going to be able to carry the same load as a caravan of camels! Anyone know how many passengers the Hindenburg could carry? (And I'll bet you it was ferrying cargo/luggage/mail too.)
As a unit transport, it's it should probably not be able to carry more than one unit, but again, there's the trade-off... sure you can transport units, but are you going to want to take it into enemy land where it can be easily shot down?
[This message has been edited by hHydro (edited December 08, 2000).]
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