There should be a third state between 100% city-anarchy and 100% order: 50% anarchy mixed with 50% order
Now, seriously guys:
What im aiming at here, is that it was far too easy to pacify conquered foreign cities, in Civ-2. I think that establishing martial law (or rush-build happiness-improvements - hire entertainers) in newly conquered cities should enforce/lure the population out of anarchy - yes. But, directly into 100% peace and order?
I suggest a third in-between state, there the conquered city is pacified, but only produce 50% of its normal full capacity. The rest; both the shields- and trade-production is wasted or corrupted away. The lightbulb-production is completely nullified. Food-production is unaffected, however - it would only be stupid and self-destructive, if the conquered city tried to sabotage that.
City-improvement and unit maintain-costs is (of course) still full-price.
Something like "make a fist within a pocket" or "silent protest". In short: obstructive behaviour. Over time - IF you invest in health and happiness-related improvements, and IF your manage a steady food-surplus, and finally; IF you have a little patience - this state transforms into 100% order.
- 100% Anarchy
- Any good name for this labil state?
- 100% Order
[This message has been edited by Ralf (edited December 17, 2000).]

Now, seriously guys:
What im aiming at here, is that it was far too easy to pacify conquered foreign cities, in Civ-2. I think that establishing martial law (or rush-build happiness-improvements - hire entertainers) in newly conquered cities should enforce/lure the population out of anarchy - yes. But, directly into 100% peace and order?
I suggest a third in-between state, there the conquered city is pacified, but only produce 50% of its normal full capacity. The rest; both the shields- and trade-production is wasted or corrupted away. The lightbulb-production is completely nullified. Food-production is unaffected, however - it would only be stupid and self-destructive, if the conquered city tried to sabotage that.
City-improvement and unit maintain-costs is (of course) still full-price.

Something like "make a fist within a pocket" or "silent protest". In short: obstructive behaviour. Over time - IF you invest in health and happiness-related improvements, and IF your manage a steady food-surplus, and finally; IF you have a little patience - this state transforms into 100% order.
- 100% Anarchy
- Any good name for this labil state?
- 100% Order
[This message has been edited by Ralf (edited December 17, 2000).]
Comment