I sent a letter to Christopher Douglas, the author of the Postmodern Culture essay on the Civilization series that is noted in the Apolyton Civ3 news. Here's the link to the article, "You Have Unleashed a Horde of Barbarians!":
And here's what I sent him...
Hi Christopher,
I enjoyed your recent article "You Have Unleashed a Horde of Barbarians!". I just wanted to comment that I think that you may be taking some of Civ's design decisions too seriously. Many design decisions were likely made based on creating an enjoyable gaming experience rather than trying to accurately recreate world history.
For example, the game does not model colonies seeking independence from their colonizer, whether it be through war or polical pressures. Events such as the American revolution or the independence of African nations in the 1960's don't take place in the Civ universe. Needless to say, the outcomes of these events have a very important effect on world history. In the Civ universe, the US would still be part of Britain. Moreover, no new civilization would arrive on the world scene that didn't already exist in 4000 BC.
However, from a gamer's perspective, this would likely create a very frustrating gaming experience. How would you like to play as Britain and spend centuries conquering and developing territory, only to result in the majority of your territory becoming an independent civilization, and you're suddenly stuck with a dinky island in the North Atlantic? Not much fun.
Along those lines, Civ also fails to model religious wars, such as nations going to war over whose god is the one true God. Although religion does play a small role in Civ, nations never go to war over religious beliefs, which is hardly representative of world history.
Gamers like a consistent set of rules and a predictable outcome if you play by the rules. Note that in the Civ3 expansion pack "Play the World", players are giving the option of turning off cities "flipping" to another civilization because too many people complained that it was too unpredictable and thus unfair.
Perhaps by modelling barbarians and minor nations in the manner that Civ's designers did, they were just seeking to create an enjoyable gaming experience. They were seeking a balance between exploring a virgin world and conquering territory only by first overcoming native resistance. I don't think it's meant to be a statement about Western attitudes about "uncivilized" peoples.
In any case, you wrote a very interesting article that I enjoyed very much. I can't begin to imagine what you must think a game like Grand Theft Auto says about Western civilization.
Kind Regards,
Rimpy
And here's what I sent him...
Hi Christopher,
I enjoyed your recent article "You Have Unleashed a Horde of Barbarians!". I just wanted to comment that I think that you may be taking some of Civ's design decisions too seriously. Many design decisions were likely made based on creating an enjoyable gaming experience rather than trying to accurately recreate world history.
For example, the game does not model colonies seeking independence from their colonizer, whether it be through war or polical pressures. Events such as the American revolution or the independence of African nations in the 1960's don't take place in the Civ universe. Needless to say, the outcomes of these events have a very important effect on world history. In the Civ universe, the US would still be part of Britain. Moreover, no new civilization would arrive on the world scene that didn't already exist in 4000 BC.
However, from a gamer's perspective, this would likely create a very frustrating gaming experience. How would you like to play as Britain and spend centuries conquering and developing territory, only to result in the majority of your territory becoming an independent civilization, and you're suddenly stuck with a dinky island in the North Atlantic? Not much fun.
Along those lines, Civ also fails to model religious wars, such as nations going to war over whose god is the one true God. Although religion does play a small role in Civ, nations never go to war over religious beliefs, which is hardly representative of world history.
Gamers like a consistent set of rules and a predictable outcome if you play by the rules. Note that in the Civ3 expansion pack "Play the World", players are giving the option of turning off cities "flipping" to another civilization because too many people complained that it was too unpredictable and thus unfair.
Perhaps by modelling barbarians and minor nations in the manner that Civ's designers did, they were just seeking to create an enjoyable gaming experience. They were seeking a balance between exploring a virgin world and conquering territory only by first overcoming native resistance. I don't think it's meant to be a statement about Western attitudes about "uncivilized" peoples.
In any case, you wrote a very interesting article that I enjoyed very much. I can't begin to imagine what you must think a game like Grand Theft Auto says about Western civilization.
Kind Regards,
Rimpy
Comment