Announcement

Collapse
No announcement yet.

Combat Results

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    In the topic of combat calc... I agree with Coracle.

    The only way around the Tank killin' Spearmen, is to just churn out units. When I want to go on a major compaign, I usual make soo many units, that I nearly go into bankruptcy. I cut down on entertainment and increase taxes just so I can support my military just long enough to win (and when I say win, it means total annihilation of the enemy).
    I drink to one other, and may that other be he, to drink to another, and may that other be me!

    Comment


    • #17
      SMAC was the best in this field- you could conquer a capital 10 turns after the game start
      I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

      Asher on molly bloom

      Comment


      • #18
        Originally posted by Kramsib
        Of course, but it forces you to change your Civ II's strategies, it is no longer possible for you to conquer a city with only one mercenary archer in the beginning of the game.

        Now, in Civ III, you need a quite big army and a lot of money too. :$:
        I for one am very glad to made Civ3 so you could not beat the AI with a few good units.
        Civ2 was a great game, but it was broken. One unit could defend a city against all attacks. That was crazy.
        Spies were way over powered.
        Forget how you played Civ2, it has no bearing on Civ3 and can hurt you. This is a different game.

        Comment


        • #19
          In the "real world" it would take an overwhelming military force to conquer and hold a foreign nation. Wars are ended with treaties, not total annihilation, it most cases.

          I'm not a historical expert, but I sincerely doubt you could find a real-world example of a nation being subjugated by anything less than a totally overwhelming enemy force.

          With that in mind, I think the Civ3 combat system does a pretty good job.
          Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

          Comment


          • #20
            By the time you have tanks, you should have an industrial base that would allow you to easilly overwhelm and enemy that technologically behind. Everytime I have faced an opponent still using primarily spearmen for defense I also have a huge numerical supeiority, even using units 5 times as costly in shields.
            If you don't like reality, change it! me
            "Oh no! I am bested!" Drake
            "it is dangerous to be right when the government is wrong" Voltaire
            "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

            Comment


            • #21
              Originally posted by GePap
              By the time you have tanks, you should have an industrial base that would allow you to easilly overwhelm and enemy that technologically behind. Everytime I have faced an opponent still using primarily spearmen for defense I also have a huge numerical supeiority, even using units 5 times as costly in shields.
              That kinda kills a lot of the fun. I mean, most strategy games let you take the path of either numbers of superiority, this one makes you take both if you don't want bad luck to screw you over?

              It is kind of not fun..... especially when tons of units create a major micro headache

              Comment


              • #22
                Re: Combat Results

                Originally posted by Corentor
                Hi I am new to the game.

                I have some questions on why the computer seems to beat up my units so badly. Situations like this happen all the time to me.

                I had an injured Modern Armor and a mech infantry guarding one of my cities and they both had 2 health points, some egyptian troops come along and they had a chariot and 3 infantry units.


                The infantry units attacked my mech infantry and despite the fact that i was fortified inside the city, they managed to kill off the mech infantry while only losing 1 infantry. The remaining tank killed off the rest of the infantry but only had 1 hp left. I thought it would be fine but nope, a chariot from way back in the ancient days manages to take them out.

                Other occurances include my battleship losing a single enemy destroyer (both at full heath and both with 5 hp), a moniter sinking a full health nuclear sub, a single industrial rifleman stopping all 3 of my modern armor trying to take a city. . .

                What am I doing wrong?
                This is an old issue.

                Simple answer:

                What you are doing wrong is playing with the ridiculous and non-historical unit values that came with the game, in large part because Firaxis made resources so unrealisticaly rare they had to give very low ratings to post-gunpowder units "to give the civ without a resource a chance".

                You must edit the game, including resource appearance rates and unit strengths. If you don't want to do it yourself check many mods.

                Comment


                • #23
                  Coracle, this is the second time you respond to this thread, with exactly the same answer...

                  Do you even look at other posts than the first?
                  The long list of nonsense

                  Comment


                  • #24
                    Well, I had a look to the Civ III editor and I have discovered that the HP Bonus is not being used by any unit, so those who want to erase "Spearman Vs Tank" problem could manage to do it with this feature.

                    That is a positive point for the editor, if you don't like a part of the game, change it!.
                    «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

                    Comment


                    • #25
                      What is the HP bonus exactly?
                      I've allways wanted to play "Russ Meyer's Civilization"

                      Comment

                      Working...
                      X