Okay. I've seen a lot of posts wishing that Firaxis would change the infinite-movement railroad thing. Since it's not gonna happen, I put the question to the modders out there, as well as anyone who knows their way around the editor: What can we do to fix this right now?
Here's what I've come up with so far:
1) Don't allow worker to build railroads at all. There you are, no infinite movement. Also, no horrifically ugly RR sprawl. Of course, this would also mean some big sacrifices. Here are some supplemental ideas to deal with them.
2) To compensate for slowing down workers, make a new unit like civ2's engineer, to wit, a worker with movement of 3. This way, with 9 moves over roads, automated workers would still be fairly useful for clearing pollution etc. in the modern age.
3) To allow other units to get around faster than on roads, turn the currently useless helicopter into a train, a land unit that can load and unload some number of units (say five for argument's sake) and has a high movement rate: say, six (thus 18 on roads). A side benefit of this is that the train units would need to be supported, reflecting some posters' idea that rail travel should cost money. (Question: would the AI be able to make use of this?)
So far so good; I could do this stuff with the editor in 15 minutes. But it still leaves the rather large problem that without railroads cities would be hard-pressed to grow beyond size 15 or so. To counter this, I'm at a loss. I'm not sure it can be done with the editor alone. So, any creative ideas?
Here's what I've come up with so far:
1) Don't allow worker to build railroads at all. There you are, no infinite movement. Also, no horrifically ugly RR sprawl. Of course, this would also mean some big sacrifices. Here are some supplemental ideas to deal with them.
2) To compensate for slowing down workers, make a new unit like civ2's engineer, to wit, a worker with movement of 3. This way, with 9 moves over roads, automated workers would still be fairly useful for clearing pollution etc. in the modern age.
3) To allow other units to get around faster than on roads, turn the currently useless helicopter into a train, a land unit that can load and unload some number of units (say five for argument's sake) and has a high movement rate: say, six (thus 18 on roads). A side benefit of this is that the train units would need to be supported, reflecting some posters' idea that rail travel should cost money. (Question: would the AI be able to make use of this?)
So far so good; I could do this stuff with the editor in 15 minutes. But it still leaves the rather large problem that without railroads cities would be hard-pressed to grow beyond size 15 or so. To counter this, I'm at a loss. I'm not sure it can be done with the editor alone. So, any creative ideas?
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