In order to discourage reckless and heartless use of your own units (= cynically producing cannon-fodder), why not add a "grief-factor" - depending somewhat on time-era and government-type.
- If X numbers of your military units simultaneously gets killed within one turn; all your cities temporarily gets one extra unhappy face for 1-3 turns ahead. Also, the more simultaneously wounded units you have under your command, the more unhappy faces you have to deal with back home, in your cities.
About waging war and arms-race, under Democracy:
Democracy should (of course) be a wastly superior choice then it comes to science and economy. However, these irresistable benefits should in Civ-3 be merged with some really awful trade-offs, as well (for the war-mongers point of view, that is):
One extra unhappy-face for each three MILITARY-units a single city maintains (this simulates the effects of anti armes-race peace-demonstrations. Under democracy, only).
This is culmulative, of course:
- 3-5 military units = one added unhappy face to that city.
- 6-8 military units = two unhappy faces
- 9-11 military units = three unhappy faces, and so on...
Added to above:
- Two unhappy-faces for each military-unit outside your borders.
- Three unhappy-faces for each military-unit within borders of war-waging Civilization.
Finally: The Senate should (under Democracy) ONLY allow you to attack/conquer if:
- One of your units/stacks gets attacked. The Senate then allows you to retaliate against 2-3 times as many enemy-units ONLY (not cities). After that it will automatically accept any peace-suggestions, regardless of what you want.
- One of your cities gets conquered. The Senate then allows you to retaliate against max 2-3 enemy-cities. After that it will automatically accept any peace-suggestions, regardless of what you want.
[This message has been edited by Ralf (edited December 14, 2000).]
- If X numbers of your military units simultaneously gets killed within one turn; all your cities temporarily gets one extra unhappy face for 1-3 turns ahead. Also, the more simultaneously wounded units you have under your command, the more unhappy faces you have to deal with back home, in your cities.
About waging war and arms-race, under Democracy:
Democracy should (of course) be a wastly superior choice then it comes to science and economy. However, these irresistable benefits should in Civ-3 be merged with some really awful trade-offs, as well (for the war-mongers point of view, that is):
One extra unhappy-face for each three MILITARY-units a single city maintains (this simulates the effects of anti armes-race peace-demonstrations. Under democracy, only).
This is culmulative, of course:
- 3-5 military units = one added unhappy face to that city.
- 6-8 military units = two unhappy faces
- 9-11 military units = three unhappy faces, and so on...
Added to above:
- Two unhappy-faces for each military-unit outside your borders.
- Three unhappy-faces for each military-unit within borders of war-waging Civilization.
Finally: The Senate should (under Democracy) ONLY allow you to attack/conquer if:
- One of your units/stacks gets attacked. The Senate then allows you to retaliate against 2-3 times as many enemy-units ONLY (not cities). After that it will automatically accept any peace-suggestions, regardless of what you want.
- One of your cities gets conquered. The Senate then allows you to retaliate against max 2-3 enemy-cities. After that it will automatically accept any peace-suggestions, regardless of what you want.
[This message has been edited by Ralf (edited December 14, 2000).]
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