The title speaks for itself. How it would work is that different units would be more or less susceptable to surprise/ambush. You can set any unit (or specific units/types of units are prohibited from ambushing) up in an ambush. If the enemy sees the ambushing unit then the ambush is not successful. But if it is, then the unaware unit is surprised. To surprise a unit, then the unit must not be able to see your unit attack.
Conditions to determine the chances that the surprised unit is surprised are the terrain (forest type terrains conceal better than flat terrains. 'Mountainus' regions also add to the concealment factor), the unit (different units are more or less 'stealthy' than others, ex. a guerilla unit on a flat land terrain could surprise an armor unit in the forest). And whether or not you are at war (if you are not at war, then they would not be expecting the attack and thus would be surprised, even if they saw the unit coming. The attack would be an act of war, and the 'peace time' benefit would be used up).
If you surprise the unit then you get 1-2 free hits in on the defending unit, depending on the conditions between the two squares and units (a guerilla unit in the forest would always get 2 hits in on an armor on flat lands before the armor can react).
Conditions to determine the chances that the surprised unit is surprised are the terrain (forest type terrains conceal better than flat terrains. 'Mountainus' regions also add to the concealment factor), the unit (different units are more or less 'stealthy' than others, ex. a guerilla unit on a flat land terrain could surprise an armor unit in the forest). And whether or not you are at war (if you are not at war, then they would not be expecting the attack and thus would be surprised, even if they saw the unit coming. The attack would be an act of war, and the 'peace time' benefit would be used up).
If you surprise the unit then you get 1-2 free hits in on the defending unit, depending on the conditions between the two squares and units (a guerilla unit in the forest would always get 2 hits in on an armor on flat lands before the armor can react).
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