I’ve just read the idea’s about Monotheism by Dark Cloud. I have the same idea about this but have "extrapolated" things. (I had already put some thoughts into writing before having read D.C.’s post.)
Here I go.
Every time in the endgame I’m vranticly building new cities to increase my endscore. IMO it’s a kinds of strange that when your building city-improvements, your also building things which in realtime would have by far lost their function.
Just think of it, a city being build around 2000 ad. and the first thing being build in it is something you can associate with ancient polytheisme, in monotheistic terms "heathenish idolatry", that is . . . . an ancient temple.
Then you build a granary (if you don’t have the Pyramids), a marketplace and a library. All okay, but when you look at the citypicture you see these ancient, antique and no modern buildings.
Your population grows and to let it expand above cityseize 8 you must build an . . . . . . aquaduct. "Yeah, sorry, but our watercompany is still using roman engineers".
Your population needs to be entertained, and you build a . . . . colosseum. "Oh well, Ajax, Feyenoord, F.C.Haarlem ?! . . , sorry, never heard of football, but we’ve got a bit more bloody entertainment for you, and how about the roman engineers ?".
Etc..
What your population wants/needs (in 2000 ad. !!) is:
work (factory/mfg-plant)
education (school/library)
sanity (waterworks/sewer system)
health & social care (hospital/social services)
consumption (supermarket/marketplace)
entertainment (broadcasting station/stadium)
a place to worship (church/cathedral)
It shouldn’t be possible to built certain city-improvements after they have "expired".
It should be possible (a bit like in COLONIZATION) to upgrade/extend buildings.
It should also be possible to maintain the old buildings and to build new modern ones besides the old ones, that costs but would give you a tradebonus because of touristtrade
Just an idea for a possible chronological buildinghierarchy
tempel > church/monastery > cathedral
workshop > mill > factory > mfg plant
market > shop > supermarket
colosseum > theater > stadium + broadcasting station
monastery > hospice > hospital > academic medical centre
[This message has been edited by Vrank Prins (edited December 01, 2000).]
Here I go.
Every time in the endgame I’m vranticly building new cities to increase my endscore. IMO it’s a kinds of strange that when your building city-improvements, your also building things which in realtime would have by far lost their function.
Just think of it, a city being build around 2000 ad. and the first thing being build in it is something you can associate with ancient polytheisme, in monotheistic terms "heathenish idolatry", that is . . . . an ancient temple.
Then you build a granary (if you don’t have the Pyramids), a marketplace and a library. All okay, but when you look at the citypicture you see these ancient, antique and no modern buildings.
Your population grows and to let it expand above cityseize 8 you must build an . . . . . . aquaduct. "Yeah, sorry, but our watercompany is still using roman engineers".
Your population needs to be entertained, and you build a . . . . colosseum. "Oh well, Ajax, Feyenoord, F.C.Haarlem ?! . . , sorry, never heard of football, but we’ve got a bit more bloody entertainment for you, and how about the roman engineers ?".
Etc..
What your population wants/needs (in 2000 ad. !!) is:
work (factory/mfg-plant)
education (school/library)
sanity (waterworks/sewer system)
health & social care (hospital/social services)
consumption (supermarket/marketplace)
entertainment (broadcasting station/stadium)
a place to worship (church/cathedral)
It shouldn’t be possible to built certain city-improvements after they have "expired".
It should be possible (a bit like in COLONIZATION) to upgrade/extend buildings.
It should also be possible to maintain the old buildings and to build new modern ones besides the old ones, that costs but would give you a tradebonus because of touristtrade
Just an idea for a possible chronological buildinghierarchy
tempel > church/monastery > cathedral
workshop > mill > factory > mfg plant
market > shop > supermarket
colosseum > theater > stadium + broadcasting station
monastery > hospice > hospital > academic medical centre
[This message has been edited by Vrank Prins (edited December 01, 2000).]
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