Ah, the age-old question in strategy-game design...
I really think it's a Catch-22; if you go for rivers as squares, you can represent the economic and demographic boons of fertility in river valleys--and it generally adds realism in the pre-industrial age, since rivers were the most efficient mode of bulk transportation.
On the other hand, their major military importance is forgotten. You can't even attempt to replicate the imperial Roman technique of fortifying the entire length of the Rhine and Danube. I have noticed this problem in Civ2 when trying to seal off hostile "borders" with fortresses---you can't build a real "active defense."
I realize there are ways to get around this, but my philosophy is, why make the terrain and other surface features more complex when diplomacy and other meta-elements could be improved?
If I had to make the choice, I would stick with the current rivers-as-squares.
I really think it's a Catch-22; if you go for rivers as squares, you can represent the economic and demographic boons of fertility in river valleys--and it generally adds realism in the pre-industrial age, since rivers were the most efficient mode of bulk transportation.
On the other hand, their major military importance is forgotten. You can't even attempt to replicate the imperial Roman technique of fortifying the entire length of the Rhine and Danube. I have noticed this problem in Civ2 when trying to seal off hostile "borders" with fortresses---you can't build a real "active defense."
I realize there are ways to get around this, but my philosophy is, why make the terrain and other surface features more complex when diplomacy and other meta-elements could be improved?
If I had to make the choice, I would stick with the current rivers-as-squares.
Comment