Korn, I think we are in essence saying the same thing. You say there's a problem with the game balance and I agree. The difference is based only in what could be the better way to solve the problem. The better solution depends on what we think the game should be oriented. I prefer, as a Civilization game, it remains as close as possible historically oriented and you seems to prefer it can be balanced independently of it. Maybe they can attend both, making the balancing alternative as part of the options menu. For ex:
1 - ICS is possible like in civ II and larger cities will have a turbo financial engine that gives them extra money from size 7 on.
2 - ICS advantages will be reduced using one of the models developed here (some of them are very inteligent btw)
P. S. I liked your British XIX century example. They did ICS a lot in North America and Australia and that's the reason they became the largest empire of the mankind history. And that's also the reason USA, Canadá and Australia as theyrs heirs became so large countries. ICS works in real life !
1 - ICS is possible like in civ II and larger cities will have a turbo financial engine that gives them extra money from size 7 on.
2 - ICS advantages will be reduced using one of the models developed here (some of them are very inteligent btw)
P. S. I liked your British XIX century example. They did ICS a lot in North America and Australia and that's the reason they became the largest empire of the mankind history. And that's also the reason USA, Canadá and Australia as theyrs heirs became so large countries. ICS works in real life !
Comment