korn469:
The whole idea is to reduce the growth rate of ICS from geometric to arithmetic. An ICS player cannot afford to keep on building settlers in all of his cities, so probably he will take the following strategy: from 4 cities (A1-A4), build 4 settlers who build 4 more cities (B1-B4), then STOP building settlers in A1-A4 (they must go for megalopolis), but only build settlers in B1-B4 then build C1-C4, etc. The key is, the growth rate is arithmetic. Of course this will beat a player who never build any settlers and only grow A1-A4. Any strategy will beat a player who stops expansion so early.
A megalopolis takes a lot longer time to become a gold mine for your empire (tons of improvements needs to be built in order to get the best from it), so a player may want to grow a megalopolis to its maximum rather than build another one. Further, since a megalopolis needs at least 70 squares, you can only build several, so you need to build them in good places--carefully planned to maximize each megalopolis's potential.
As for the military, think about a duel between 5 crusaders+5 pikemen vs. 1 group crusader+1 group pikemen. The 5 crusaders attack 1 group pikemen: 4 win, the group pikemen still alive; the group crusader attack 5 pikemen 5 times: 1 wins, all gone.
You don't need to discourage people from building more cities in an arithmetic rate.
The whole idea is to reduce the growth rate of ICS from geometric to arithmetic. An ICS player cannot afford to keep on building settlers in all of his cities, so probably he will take the following strategy: from 4 cities (A1-A4), build 4 settlers who build 4 more cities (B1-B4), then STOP building settlers in A1-A4 (they must go for megalopolis), but only build settlers in B1-B4 then build C1-C4, etc. The key is, the growth rate is arithmetic. Of course this will beat a player who never build any settlers and only grow A1-A4. Any strategy will beat a player who stops expansion so early.
A megalopolis takes a lot longer time to become a gold mine for your empire (tons of improvements needs to be built in order to get the best from it), so a player may want to grow a megalopolis to its maximum rather than build another one. Further, since a megalopolis needs at least 70 squares, you can only build several, so you need to build them in good places--carefully planned to maximize each megalopolis's potential.
As for the military, think about a duel between 5 crusaders+5 pikemen vs. 1 group crusader+1 group pikemen. The 5 crusaders attack 1 group pikemen: 4 win, the group pikemen still alive; the group crusader attack 5 pikemen 5 times: 1 wins, all gone.
You don't need to discourage people from building more cities in an arithmetic rate.
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