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How long will the AI wait before colonizing jungle?

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  • #16
    I agree with Coracle - set Settlers to Wheeled - which happened by accident in my case (hence this thread) - because it does make the game play better in my opinion.

    I have a game now wherein I have a choke-point (Mountain) between me and the Romans. I have fortified two Warriors there. Between that C-P and good territory is lots of jungle - which I can settle later on.

    On the other side of the landmass - a string of mountains with one small gap separates me from the Japanese. I've stationed troops at the gap. From there to my territory is about 10-12 squares of jungle.

    I'm currently playing this modless but given the circumstances - I think I'll mod the Settlers and start over. Right now I'm building towns in the jungle up against the border and using Workers in teams to clear out the jungle. That yields up lots of shields to build anti-corruption facilities as well as troops.

    I've not seen the AI carry workers in their ships.

    Anyone?
    'Meddle not in the affairs of dragons
    For thou art crunchy
    And go well with ketchup.'

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    • #17
      Setting settlers as wheeled might be a nice trick to slowing AI expansion but I don't think it realistic. True there aren't many large cities in the jungle, but people do walk into the jungle and build villages - and a size 1 town is little more than a village anyway.

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      • #18
        Making the settler wheeld can indeed make for some nice game experiences, but be aware that you will be giving yourself a big time advantage.

        It will be much more easy for you to block AI settlers (and the AI don't intentionally block yours).

        For the human player, settling those squares will only be delayed by the time it takes to build a road there first. The AI won't understand this, and will not build roads to be able to settle there.

        So, feel free to use it, but untl this is programmed into the AI, you will probably be playing a game that in effect is a difficulty level or two below the actual setting.
        If you cut off my head, what do I say?
        Me and my body, or me and my head?

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        • #19
          Originally posted by theNiceOne
          Making the settler wheeld can indeed make for some nice game experiences, but be aware that you will be giving yourself a big time advantage.

          It will be much more easy for you to block AI settlers (and the AI don't intentionally block yours).

          For the human player, settling those squares will only be delayed by the time it takes to build a road there first. The AI won't understand this, and will not build roads to be able to settle there.

          So, feel free to use it, but untl this is programmed into the AI, you will probably be playing a game that in effect is a difficulty level or two below the actual setting.
          Given that the AI does not suffer the 'slings and arrows' of the 'Fog of War' (as an example) and seems to know where the Barbarian settlements are even in a blacked out area of the map and will make a beeline for territory close to or within the center of your empire, etc. - I sure feel sorry for the 'poor old AI'.

          Having played a game with Settler set as Wheeled, the game was - if anything - a degree or two harder than an un-modded one.
          'Meddle not in the affairs of dragons
          For thou art crunchy
          And go well with ketchup.'

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          • #20
            Why not just make jungles unable to support cities? That's what I did - along with deserts. Settlers can pass through them, but cannot build cities on them.
            "Stuie has the right idea" - Japher
            "I trust Stuie and all involved." - SlowwHand
            "Stuie is right...." - Guynemer

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            • #21
              Originally posted by Stuie
              Why not just make jungles unable to support cities? That's what I did - along with deserts. Settlers can pass through them, but cannot build cities on them.
              Because clearing the jungle - with gangs of Workers - can yield tons of shields.
              'Meddle not in the affairs of dragons
              For thou art crunchy
              And go well with ketchup.'

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              • #22
                Elowan, you could do that just as well/much if you followed Stuie's suggestion. Question for you: why was the game harder with settlers as wheeled.

                And Stuie: that's a nice idea. How does it affect gameplay? Does it give the human an advantage, or will the AI clear and then settle city sites?

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                • #23
                  [QUOTE] Originally posted by Elowan
                  Given that the AI does not suffer the 'slings and arrows' of the 'Fog of War' (as an example) and seems to know where the Barbarian settlements are even in a blacked out area of the map and will make a beeline for territory close to or within the center of your empire, etc. - I sure feel sorry for the 'poor old AI'.[QUOTE]
                  Point taken. And the AI doesn't only "seems" to know barbarian camps - it does know it - as it knows everything else on the map.

                  Personally - I consider this as what the AI has instead of a memory. A human player will remember the direction a barbarian came from and therefore make an educated guess of where the camp is. And a human will remember that an enemy ship disappeared in a given direction, and can send out ship in that direction to find it.

                  The AI knowledge cheat is still a cheat, but to me it's partly justified by the AI's total lack of memory. A good AI memory would make for a much better game though.

                  But I'm wandering off-topic. We were discussing wheeled settlers, weren't we ?
                  Having played a game with Settler set as Wheeled, the game was - if anything - a degree or two harder than an un-modded one.
                  You need to explain this. I can easily understand that it was harder "by a degree or two" for you to expand as fast as usual, but at the same time, it should be harder "by 5 degrees or 10" for the AI for the reasons I stated in my previous post. So please explain.
                  If you cut off my head, what do I say?
                  Me and my body, or me and my head?

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                  • #24
                    I was referring to the particular game I described. It takes more time to carve roads through jungles and mountains than it does moving a settler through same - your entire strategy has to change.

                    In my case - I ended up having to fend off galleys with settlers invading my space and ended up at war sooner than if I had not wheeled the Settler.

                    The AI gets really agressive (as if it isn't already) when it runs out of expansion space. Furthermore - it's programmed to rapidly build toward rival Civs - in particular the Player (or so ir seems).

                    Try it both ways for yourself.
                    'Meddle not in the affairs of dragons
                    For thou art crunchy
                    And go well with ketchup.'

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