Alliances are not worth while in civ2. Heres my ideas for alliances in civ3...
1. When you make an alliance, the computer (depending on his/her mood towars you) will demand gold or tech. That should be expanded, For one thing, the computer should be smart enough to come to you and ask for an alliance when they are in danger. And also, you should be able to demand anything from then, not just tech. or gold. Likewise for your enemies.
2. When you liberate your ally's' city from the common enemy, you should have the option of either keeping it, or giving it back to your ally. And when you dont give it back, the alliance is broken, and you lose reputation. Likewise for your Ally.
3. You and your ally should be able to enjoy the victory together, and one anothers victory. Just look at WW2, when Britain won the "Battle of Britain", the AMERICANS celebrated it also.
[This message has been edited by Diablo, Bro. of Mephisto (edited December 06, 2000).]
1. When you make an alliance, the computer (depending on his/her mood towars you) will demand gold or tech. That should be expanded, For one thing, the computer should be smart enough to come to you and ask for an alliance when they are in danger. And also, you should be able to demand anything from then, not just tech. or gold. Likewise for your enemies.
2. When you liberate your ally's' city from the common enemy, you should have the option of either keeping it, or giving it back to your ally. And when you dont give it back, the alliance is broken, and you lose reputation. Likewise for your Ally.
3. You and your ally should be able to enjoy the victory together, and one anothers victory. Just look at WW2, when Britain won the "Battle of Britain", the AMERICANS celebrated it also.
[This message has been edited by Diablo, Bro. of Mephisto (edited December 06, 2000).]
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