quote: Originally posted by Urban Ranger on 12-07-2000 11:32 PM Ralf, Simultaneous combat works only if movement is also simultaneous... |
Sorry, my mistake. I realise that i havent been clear enough on the "re-health to full status, then switch roles" -issue:
Lets forget about stacks, and concentrate on this very simple battle-example. A single player-controlled unit attacks a single AI-controlled unit. If the defending AI-unit is fortyfied; the old Civ-2 rules applies. If the defending AI-unit is NOT fortyfied however, the following happens:
- If the defending AI-unit withstands the attack, and the attacking player-unit dies; the battle is already over.
- If the defending AI-unit instead dies, and the attacking player-unit survives, the player-unit´s wounded health-bar score is temporarily stored, by the computer.
- Both the AI-unit and the player-unit now gets automatically re-healthed to full status, and their roles are automatically switched. The AI-unit now immediately and automatically counter-attacks the now defending (but non-fortified) player-unit. If the player-unit withstands the attack, the battle is over, and the surviving player-unit gets above stored health-bar reloaded again.
- IF, however the attacking AI-unit wins, the AI-unit´s damaged healt-bar score is compared with above damaged player health-bar, and who ever has the least damage wins the overal battle.
Two stacks figthing each other works according the same principle.
Now, WHY is this approach necessary?
Beacuse the human player has an almost ridiculously huge battle-tactical advantage over the AI. Time and time again i have moved my late-game tanks and howitchers on non-movement penalty enemy-railroads, and conquered 4-5 AI-cities within a single turn - and the whole civ within just a few turns. Its too easy!!
Implementing above would give the AI a better chance to fight an invading player, and the human player would get a much more challenging game.
quote: This would change the entire nature of the game. |
Yes, and it would change it in a good way, i think.
quote: It's also hard to resolve movement this way. |
The retreat-alternative was a mistake - both the AI and the human player can only choose between attack or fortify.
quote: For example, say one of your units move out from hex H while one of my units move into it. Will there be a combat? Who gets to move first? You or I? |
All battles take place on the attacked unit/unit-stack square. Theres no need for "moving in" or "moving out" anywhere.
[This message has been edited by Ralf (edited December 11, 2000).]
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