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  • Monotheism

    By KILLAH of Sidgames-
    quote:


    I think monotheisim should destroy all temples, because when you had a temple, you would have other temples, all of them for one god each, but with monotheism, you would create 2 or 3 unhappy people upon discovery, after 5 or so years, one unhappy person would be content, and this would happen three times.

    The churches would be the same as temples. But, for example, this wouldn't allow you to research some other tech, or would block off part of the tech tree, specifically, a branch that would end, for example, you take monotheism out of the main tech tree, and add some tech that allows you to build preachers (0/1/3, works like a spy, but can only convert, and that is a 4x bonus, unless if the other civ doesn't have monotheism) and maybe some other things. This would allow for tech trees that would be different. Of course, trading techs that you can't get wouldn't be allowed.
    I know this would be hard on the computer, but think about it, didn't some civilizations stay mostly peaceful, but others went total war

    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

  • #2
    Darkcloud, cool idea. I like your analysis that each city having its own temple was typical of polytheism, but monotheism would almost certainly require only one temple (like the Temple of Solomon in Jerusalem).
    An appeaser is one who feeds a crocodile,
    hoping it will eat him last.
    Winston Churchill

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    • #3
      Well, I really don't support Monotheism at all, but this idea was a good one for Monotheism if it is in the game, so I thought that I would post this post here.

      To truly have a monotheistic country you would have one temple in the capital or largest city, turn into a large cathedralic mosque/chruch/etc.
      -->Visit CGN!
      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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      • #4
        Why would temples be obesolete with the "discovery" of monotheism? Jews worship in temples.
        The tech for Monotheism in Civ II is really just the name that the designers gave to Christanity to give Civ a Universal outlook (Monotheism came MUCH earlier in history than the game). Afterall, did the Jews use cross-wearing knights to push back the Greeks?
        "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
        "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
        "You are redoing history by replaying the civs that made history."-Me

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        • #5
          I don't think that monotheists have to have only one temple, after all my religion has them scattered arround the world. We've just hit the 100 temples mark and are aiming for 200 by 2010, or somewhere around then. So don't go saying that monotheists can only have one temple, because in purpose, all 100 of our temples are identical.

          The reason why we have so many temples when the jew only had one is because we have people scattered around the world, and some people still have to travel 100's of miles just to reach the nearest one. The jews, on the other hand, were all in one centeral location and only needed one to satisfy the needs of the people.
          [This message has been edited by airdrik (edited November 28, 2000).]
          I don't have much to say 'cause I won't be here long.

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          • #6
            airdrik: hello to the first Idaho poster I've seen on here besides me

            The journey itself is the thing~Odysseus

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            • #7

              Wow! Some of you guys are really dense! I think Firaxis used the word 'temple' as a name for any place of worship! If they used the word 'church' would you have anything to say then? Take it easy on the realism peeps...or I'll have to kill ya!

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              • #8
                I think the fundamental idea here is that a change in religion would require some sort of a change in the cities where the conversions happened. Whether you call a place of worship a temple/church/mosque/mall doesn't matter.

                The point would be that if your village of pagans 'discovered' monotheism (or any other focus of religion), you aren't typically going to clean the sacrifical goat off the altar and start thumping bibles... Differing religions typically defiled or at least drew attention away from the old religions artifacts and temples.

                Jerusalem is one example of this, but you can also look to the basic idea of creating missions in order to draw in potential converts into your way of worship. And not to spark a religious debate, but some people would argue that Christmas exists only because the early Christians sought to draw attention away from the pagan solstice celebrations.

                In essence, the idea is that in game terms, a change in religion might effect a state of turmoil similar to (and possibly in addition to) the changes in changing government types in Civ II.

                eh?
                Don't like to wait? Program your own bloody game.

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                • #9
                  Hi, I've been here for a couple of months now, and I've seen you, so where have you been looking that you havn't seen me? Anyway, back on topic.
                  I don't have much to say 'cause I won't be here long.

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                  • #10
                    You could have religion be one of those things like gov. and econ. You would have the 'state religion' be either paganistic, monotheist, polytheist, atheist, or non-supporting. Each one has pros and cons. I can't think of any right now, so I'll just let that be discussed.
                    I don't have much to say 'cause I won't be here long.

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                    • #11
                      Yeah I was thinking that myself. Basically what you're describing is something similar to the Social Engineering model from SMAC. Where Government could be one set of choices, Religion another set of choices, and maybe social choices and 'popular culture' or something being the 'future tech'. Each choice contributing bonuses and penalties to the facti...er... civilization. =)

                      Kind of off topic though. We don't even know if they're keeping a system similar to SMAC's SE or not. But it would be neat if there were more repercussions in switching religions (and gov'ts). In smac you just had to pay some energy, but if there are clearcut religion choices, it could be that you have to scrap and recycle previous temples and build new ones, or it could be that your units suffer a penalty for X amount of turns while they 'find their faith'. =)
                      Don't like to wait? Program your own bloody game.

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                      • #12
                        quote:

                        Originally posted by hHydro on 11-30-2000 12:39 PM
                        Kind of off topic though. We don't even know if they're keeping a system similar to SMAC's SE or not. But it would be neat if there were more repercussions in switching religions (and gov'ts). In smac you just had to pay some energy, but if there are clearcut religion choices, it could be that you have to scrap and recycle previous temples and build new ones, or it could be that your units suffer a penalty for X amount of turns while they 'find their faith'. =)


                        Hmm..your talking about if a civ has a state religion, right? What might be is if the state religion, unhappiness would result depending on how many citizens in your country belong to that religion.
                        "L33T Master must not eat 'scuzzy' things from trash. Not healthy. Give bad gas." - MegaTokyo
                        "Horses can not be Astronaughts..." - A Servbot

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                        • #13
                          I can't really put what I said into detailed examples without knowing how (or if) a S.E. system will be implimented.

                          Suffice to say though that if choices like government and religion are implemented on an S.E. table, then changing your entire country from Paganistic Polytheism to a nation under Monotheism should cost more than just 24 gold like it did in SMAC. =)

                          Other S.E. choices (for example economy-type, or social aesthetic) need not be so drastic, but government and Religion should definately cause some period of revolt or cost a pretty penny.
                          Don't like to wait? Program your own bloody game.

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