Why can't I ever get a spy in another civ's capital? I've tried a hundred times with the same "your spy was captured. Captain Kangaroo is not pleased" (of course, he or she never does anything).
Announcement
Collapse
No announcement yet.
useless spies
Collapse
X
-
However, planting a spy in a different civ can be successful, even if it has failed for the previous civ."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Comment
-
In fact, they automatic failure goes on past the turn you failed.
NOTE: If you fail a spy mission, you will automatically fail any spy mission against that same civilization for next 2-4 turns.Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
Comment
-
Originally posted by WarpStorm
In fact, they automatic failure goes on past the turn you failed.
It is correct that if you fail in your attempt to implant a spy, you can not implant another spy IN THAT SAME CIV during the same turn. However, you can try your luck with the next civ on the list with a normal chance.
Comment
-
The quote is from the readme.txt fileSeemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
Comment
-
Re: useless spies
Originally posted by djafrot
Why can't I ever get a spy in another civ's capital? I've tried a hundred times with the same "your spy was captured. Captain Kangaroo is not pleased" (of course, he or she never does anything)."Illegitimi non carborundum"
Comment
-
No, the espionage system works fine. My only gripe is that the default prices are too high, but that's what the editor is for.Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
Comment
-
Warpstorm:
What value changes do you like to change with the editor to make spy missions more affordable? I have messed around with this some but not with much success. One change that I have found useful is to allow stealing world maps in the embassy espionage options.* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Comment
-
It depends on how much espionage action you want in the game. If the price is too low the AI will be doing it all the time. I find lowering the pirce of everything across the board by half is a good start in the right direction. I like lowering the price of steal tech even more.Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
Comment
-
I had steal tech mission lowered to 50-70% in my ownm MOD.
But later, I returned it to nomal cost.
Simple, modern age steal-tech becomes way to much exploitable (much, much cheaper then buying). Even with standard mission cost.
One the other hand, with standard cost steal in medivial era is just not worth it.
SO it's double edged sword.
If only I could lower its price in ancient and medivial era only.
Comment
-
Originally posted by WarpStorm
No, the espionage system works fine. My only gripe is that the default prices are too high, but that's what the editor is for.
Espionage has always been good for one thing - getting other civs mad enough to declare war on you.
One of the most annoying aspects of Espionage is when you look for a mole and don't find one. It always causes an incident as all the game does is say it "failed". It has always been screwed up.
Comment
-
Tonight, I planted spies with 3 civs (got caught on the 4th but didn't care), stole 2 techs, and checked troop positions of my biggest enemy, all on one turn.
Uh, what's broken again?The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
Comment
Comment