The empire-wide resource thing is just an unrealistic as the city based system. Both are extreme-reality is somewhere in between. The city-based system creates a more interesting mathematical scheme. Everyhting is built from groups of low integer count resources from discrete cities. Thus, a human can out micromanage a mediocre AI .
A more fluid, more natural system would make it much harder on the human player. Integer optimization is a harder problem than floating point optimization. The human player can use more readily adaptable heuristics to solve these problems, and thus can beat a canned AI. If the system was pure floating point, a decently coded AI would cream us.
In other words, the unnatural system is what makes civ civ.
A more fluid, more natural system would make it much harder on the human player. Integer optimization is a harder problem than floating point optimization. The human player can use more readily adaptable heuristics to solve these problems, and thus can beat a canned AI. If the system was pure floating point, a decently coded AI would cream us.
In other words, the unnatural system is what makes civ civ.
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