::Rubs eyes and takes a look at the rapidly changing Civ 3 forum::
Haven't been here in a while
Well I got an idea for a thread today, hope we can get some good ideas stirring in here...
One of the best things about the Civ series is replayability - the ability to play the game over and over, always a new game, always a different game, never gets boring, never gets repetative - like this sentence
This is a factor of the game that Civ 1 and Civ 2 followed without flaw. However, from what I hear about SMAC and ToT, it may be falling. In order to be a great game, Civ 3 must be able to be played over and over and over with the user wanting to play again.
I ask you Apolyton...how can this be done effectively? How can Civ 3 be constantly replayable by all people. What are the factors of the past SM games that MAKE it replayable. And what must Firaxis do to keep the game strong in this department?
Do
1) Have many different tribes
2) Have multiple paths for the tech tree
3) Have more and more event triggers
4) Stress the importance of "being the first" to discover a tech (enabling techs)
5) Have more customizability (is that a word?
)
6) Have more diplomatic options
Don't
1) make the diplomacy predictable
(E.G. if >enthusiastic = give tribute. Ificy = refuse tribute. If>icy - declare war etc...)
2) Have a simplistic tech tree
Please add/comment to this list
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~~~I am who I am, who I am - well who am I?~~~
- "When man first discovered that milk comes from a cow, what did he THINK he was doing?"
- "Women's breasts are like toys: They're meant for kids, but usually it's the fathers who wind up playin' with them."
- "Practice makes perfect, but if nobody's perfect...why practice?"
~~~Oh well oh well so here we stand, but we stand for nothing~~~
- Apolyton Picture Contest IV
[This message has been edited by OrangeSfwr (edited July 29, 2000).]
Haven't been here in a while

One of the best things about the Civ series is replayability - the ability to play the game over and over, always a new game, always a different game, never gets boring, never gets repetative - like this sentence

This is a factor of the game that Civ 1 and Civ 2 followed without flaw. However, from what I hear about SMAC and ToT, it may be falling. In order to be a great game, Civ 3 must be able to be played over and over and over with the user wanting to play again.
I ask you Apolyton...how can this be done effectively? How can Civ 3 be constantly replayable by all people. What are the factors of the past SM games that MAKE it replayable. And what must Firaxis do to keep the game strong in this department?
Do
1) Have many different tribes
2) Have multiple paths for the tech tree
3) Have more and more event triggers
4) Stress the importance of "being the first" to discover a tech (enabling techs)
5) Have more customizability (is that a word?

6) Have more diplomatic options
Don't
1) make the diplomacy predictable
(E.G. if >enthusiastic = give tribute. If
2) Have a simplistic tech tree
Please add/comment to this list

------------------
~~~I am who I am, who I am - well who am I?~~~
- "When man first discovered that milk comes from a cow, what did he THINK he was doing?"
- "Women's breasts are like toys: They're meant for kids, but usually it's the fathers who wind up playin' with them."
- "Practice makes perfect, but if nobody's perfect...why practice?"
~~~Oh well oh well so here we stand, but we stand for nothing~~~
- Apolyton Picture Contest IV
[This message has been edited by OrangeSfwr (edited July 29, 2000).]
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