In my opinion, I think the foundamental concept of Civ III needs to be changed. With this foundamental concept changed, a lot of new things can be changed.
Anyone who take economic courses know that it is greed and gain that fuels economic and interactions. And it is economic and interactions that makes cities, civilization and empire possible.
The foundation of civilization and empire is therefore material wealth, not war. Thus, Civ III should be designed so that the end is to gain wealth and if there are any wars at all, it should be for the sake of wealth
Many may argue that Civ II is designed so that war is so heavily stressed because war is the mean through which to gain. So in that sense, Civ II's foundamental concept is also to gain.
Two points I want to make about this argument is that first Civ II, from what I've observed, is disigned so that war exists for war iself, not for gain's sake. Second, there are much much more means through which one may gain wealth other than war.
Some other may also make the point that war is the only thing that makes the game interesting. Without war, the game is boring. The refute I give to this argument is that the way Civ II is designed is such that war is the only challenge. But in a true empire building, the challenge lies in how to keep citizen's loyalty, how maintain a cordial relationship with neighoring countries, and how to keep a country's economy prosperous. If an empire building game is truely an empire building game, then war is not the only thing that will make the game interesting.
So again, I come back to the point that economic is important and must be given more weight to it. Dom Pedro II makes a very good point in one of his threats. He thinks that wealth, being the foundamental of any empire building, should be the first priority. Diplomacy exists for the primary purpose of making gaining of wealth possible, and the only reason for war in the first place is that it serves as the last option if all else fail to bring wealth.
Civ II isn't designed so that the above is true. In fact, Civ II is designed so that war is the ultimate end, and that econ is the mean through which to achieve that end. Civ III, must reverse that by making war and diplomacy the mean through which to reach the ultimate end of gain, and wealth.
If designers of Civ III really understand this points, and realize the implication of this change in foundation of a game philosophy, then they will find themselves with lots and lots of revisions to do. But I think, this revision is going to be worthwhile.
Anyone who take economic courses know that it is greed and gain that fuels economic and interactions. And it is economic and interactions that makes cities, civilization and empire possible.
The foundation of civilization and empire is therefore material wealth, not war. Thus, Civ III should be designed so that the end is to gain wealth and if there are any wars at all, it should be for the sake of wealth
Many may argue that Civ II is designed so that war is so heavily stressed because war is the mean through which to gain. So in that sense, Civ II's foundamental concept is also to gain.
Two points I want to make about this argument is that first Civ II, from what I've observed, is disigned so that war exists for war iself, not for gain's sake. Second, there are much much more means through which one may gain wealth other than war.
Some other may also make the point that war is the only thing that makes the game interesting. Without war, the game is boring. The refute I give to this argument is that the way Civ II is designed is such that war is the only challenge. But in a true empire building, the challenge lies in how to keep citizen's loyalty, how maintain a cordial relationship with neighoring countries, and how to keep a country's economy prosperous. If an empire building game is truely an empire building game, then war is not the only thing that will make the game interesting.
So again, I come back to the point that economic is important and must be given more weight to it. Dom Pedro II makes a very good point in one of his threats. He thinks that wealth, being the foundamental of any empire building, should be the first priority. Diplomacy exists for the primary purpose of making gaining of wealth possible, and the only reason for war in the first place is that it serves as the last option if all else fail to bring wealth.
Civ II isn't designed so that the above is true. In fact, Civ II is designed so that war is the ultimate end, and that econ is the mean through which to achieve that end. Civ III, must reverse that by making war and diplomacy the mean through which to reach the ultimate end of gain, and wealth.
If designers of Civ III really understand this points, and realize the implication of this change in foundation of a game philosophy, then they will find themselves with lots and lots of revisions to do. But I think, this revision is going to be worthwhile.
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