Throughout History, philosophers have debated how to create a perfect or utopic sociey. Since civ3 is about empire building, it seems to me that the idea of utopias fits right in. It would add a new dimension of FUN to the game. What better way for a player to create his/her civ then by acheiving a specific utopia society. The dictator might create the ultimate "thought control" society. The peaceful player might create a utopia with no pollution where people are perfectly free to enjoy life etc.
Here are 3 ways that I see how this idea of "utopias" might be implemented:
1) Utopias as Social Engineering choices.
Admittedly, this is my least favorite way but here it is. Utopias would be similar to SMAC's "future societies". Utopias would be a SE choice that should be very difficult to implement but would confer significant SE benefits to your civ.
2) Utopias as Wonders of the World.
The player would "build" (spend ressources)or "acheive" (meet certain requirements) a certain utopia similarly to how a player builds a Wonder. And just like a Wonder, each utopia would confer a big bonus to the owner.
3) Utopias as Victory conditions
The player would have to acheive certain dificult conditions. Furthermore, the player would have to maintain the utopia for a certain amount of turns. At that point, if the player sucessfully maintains the utopia for the given amount of turns, then the player would win the game. Naturally, there would be a proper utopia movie and victory screen to celebrate the victory.
I personally think that the idea of utopias can make civ3 really cool. I am not sure how exactly to best implement the idea so I have just suggested these 3 ideas.
What do you guys think?
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No permanent enemies, no permanent friends.
Here are 3 ways that I see how this idea of "utopias" might be implemented:
1) Utopias as Social Engineering choices.
Admittedly, this is my least favorite way but here it is. Utopias would be similar to SMAC's "future societies". Utopias would be a SE choice that should be very difficult to implement but would confer significant SE benefits to your civ.
2) Utopias as Wonders of the World.
The player would "build" (spend ressources)or "acheive" (meet certain requirements) a certain utopia similarly to how a player builds a Wonder. And just like a Wonder, each utopia would confer a big bonus to the owner.
3) Utopias as Victory conditions
The player would have to acheive certain dificult conditions. Furthermore, the player would have to maintain the utopia for a certain amount of turns. At that point, if the player sucessfully maintains the utopia for the given amount of turns, then the player would win the game. Naturally, there would be a proper utopia movie and victory screen to celebrate the victory.
I personally think that the idea of utopias can make civ3 really cool. I am not sure how exactly to best implement the idea so I have just suggested these 3 ideas.
What do you guys think?
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No permanent enemies, no permanent friends.
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