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Yet another Revolution Thread (Chose your own Adventure!)...

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  • Yet another Revolution Thread (Chose your own Adventure!)...

    Ok, how does this sound?

    Say you are the king of the magnificent Bloopian Empire. Suddenly you hear a knock on the door. A messenger walks in and tells you that the citizens have wrote up a new government called "republic" and are inviting you to be their first "council". What will you do? Land a punch in his face an tell him that he and his people are traitors and you all are going to be executed. You then start a revolution where you command the Bloopian Royal Loyals... OR Accept his new government with a sigh and become the council of the new Bloopian Republic.

    Now you might say that becoming a republic would be an improvement. NO! Your nobles take you as a traitor and make their OWN Bloopian Royal Loyals and YOU command the Free Bloopia movement. Which ever side gets you then gets a slight bonus (like an extra city or some extra units) because of your grand appearance.

    Well, do ya like it?

    ------------------
    "Freedom, Trade, Christantine!"

    The Viking Archives
    "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
    "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
    "You are redoing history by replaying the civs that made history."-Me

  • #2
    It's not, fundamentally, a bad idea. The question is, when does it happen? Revolutions don't just spring out of the air as random events; the study of why they happen when they happen is a major task of the study of Political Science.

    For example: According to Historical Materialism, they will happen when the forces of production (in the game represented by population, economy, technologies) become very incompatible with the relations of production (in the game represented by government, as well as tax and luxury rates). And then there is the class aspect, not reflected in the game...

    But that's just an example. There are several other models. And although I see the merits of your model, I personally would perfer it as you announcing revolutions, and their sucess/failure depend on factors such as the above...

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    • #3
      I do not know when this would happen? Suggestions?
      "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
      "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
      "You are redoing history by replaying the civs that made history."-Me

      Comment


      • #4
        And I'm glad that the idea is not a complete failure.
        [This message has been edited by Christantine The Great (edited November 23, 2000).]
        "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
        "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
        "You are redoing history by replaying the civs that made history."-Me

        Comment


        • #5
          Y'know you could have just bumped my ancient Revolutions thread.... I think I was my first, but I might be wrong...
          *grumbles about work*

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          • #6
            Revolution threads have been going since far before Civ3 was announced! Perhaps as a society advanced scientifically or grows in population or size the threat of a revolution increases, I think revolts should be much more common than in any Civ game to date. And as history shows civil disorder, civil war and revolutions happen all the time and happen to most nations, especially the great powers

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