In the old Civ-1 game, the granary-improvement saved you from reoccuring famines in that city. For some odd reasons, this idea of nature-disasters preventable by city-improvements was dropped in Civ-2.
I would like to see the idea revived in Civ-3. I think it should because it have a nice built-in anti-ICS effect. What do you guys think?
- Food-related improvements minimizes increasingly the effects of regurlary reoccuring famines. The more you have of them, the more famines are prevented.
- Health-related improvements (including Sewer-systems) minimizes increasingly the effects of regurlary reoccuring plagues. The more you have of them, the more plagues are prevented.
Its important that these disasters are *regurlary* reoccuring (every xx turn) in for example 10-20% of all your cities (selected by chance). Just like in historic reality. Othervise, most cheat-player are likely to just reload a previously saved game.
Any more nature-disasters preventable by this or that city-improvement?
I would like to see the idea revived in Civ-3. I think it should because it have a nice built-in anti-ICS effect. What do you guys think?
- Food-related improvements minimizes increasingly the effects of regurlary reoccuring famines. The more you have of them, the more famines are prevented.
- Health-related improvements (including Sewer-systems) minimizes increasingly the effects of regurlary reoccuring plagues. The more you have of them, the more plagues are prevented.
Its important that these disasters are *regurlary* reoccuring (every xx turn) in for example 10-20% of all your cities (selected by chance). Just like in historic reality. Othervise, most cheat-player are likely to just reload a previously saved game.
Any more nature-disasters preventable by this or that city-improvement?
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